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Modeling Ambient Scene Dynamics for Free-view Synthesis

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arxiv 2406.09395 v1 pith:MYTRB6KS submitted 2024-06-13 cs.CV

Modeling Ambient Scene Dynamics for Free-view Synthesis

classification cs.CV
keywords ambientscenessynthesisdynamicsfree-viewimprovemethodmotions
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We introduce a novel method for dynamic free-view synthesis of an ambient scenes from a monocular capture bringing a immersive quality to the viewing experience. Our method builds upon the recent advancements in 3D Gaussian Splatting (3DGS) that can faithfully reconstruct complex static scenes. Previous attempts to extend 3DGS to represent dynamics have been confined to bounded scenes or require multi-camera captures, and often fail to generalize to unseen motions, limiting their practical application. Our approach overcomes these constraints by leveraging the periodicity of ambient motions to learn the motion trajectory model, coupled with careful regularization. We also propose important practical strategies to improve the visual quality of the baseline 3DGS static reconstructions and to improve memory efficiency critical for GPU-memory intensive learning. We demonstrate high-quality photorealistic novel view synthesis of several ambient natural scenes with intricate textures and fine structural elements.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

    cs.CV 2026-07 conditional novelty 6.0

    AniGS animates a static 3D Gaussian Splatting scene by iteratively distilling video-diffusion motion into a time-conditioned deformation field while keeping static regions fixed.