pith. sign in

arxiv: 2301.11802 · v1 · pith:NAS4ECQFnew · submitted 2023-01-27 · 💻 cs.LG · cs.GT

Decentralized Online Bandit Optimization on Directed Graphs with Regret Bounds

classification 💻 cs.LG cs.GT
keywords jointbanditdecentralizedplayersdirectedgraphproblempseudo-regret
0
0 comments X
read the original abstract

We consider a decentralized multiplayer game, played over $T$ rounds, with a leader-follower hierarchy described by a directed acyclic graph. For each round, the graph structure dictates the order of the players and how players observe the actions of one another. By the end of each round, all players receive a joint bandit-reward based on their joint action that is used to update the player strategies towards the goal of minimizing the joint pseudo-regret. We present a learning algorithm inspired by the single-player multi-armed bandit problem and show that it achieves sub-linear joint pseudo-regret in the number of rounds for both adversarial and stochastic bandit rewards. Furthermore, we quantify the cost incurred due to the decentralized nature of our problem compared to the centralized setting.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.