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MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation
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We propose MeshUp, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the concepts can be defined as either text queries, e.g., "a dog" and "a turtle," or inspirational images, and the local regions can be selected as any number of vertices on the mesh. We can effectively control the influence of the concepts and mix them together using a novel score distillation approach, referred to as the Blended Score Distillation (BSD). BSD operates on each attention layer of the denoising U-Net of a diffusion model as it extracts and injects the per-objective activations into a unified denoising pipeline from which the deformation gradients are calculated. To localize the expression of these activations, we create a probabilistic Region of Interest (ROI) map on the surface of the mesh, and turn it into 3D-consistent masks that we use to control the expression of these activations. We demonstrate the effectiveness of BSD empirically and show that it can deform various meshes towards multiple objectives. Our project page is at https://threedle.github.io/MeshUp.
Forward citations
Cited by 2 Pith papers
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3D PixBrush: Image-Guided Local Texture Synthesis
A method that uses a reference image to automatically predict a localization mask and synthesize a matching local texture on a 3D mesh.
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PoseAlign: Sculpting Pose-Consistent Meshes via Text-Guided Deformation
Two-stage text-guided mesh deformation (Laplacian CLIP scaling + attention-shared SDS Jacobian sculpting) better preserves source pose while aligning to text than TextDeformer or MeshUp.
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