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Real-Time Reinforcement Learning

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arxiv 1911.04448 v4 pith:NHL4W465 submitted 2019-11-11 cs.LG stat.ML

Real-Time Reinforcement Learning

classification cs.LG stat.ML
keywords real-timemdpsactor-criticalgorithmalgorithmsclassicalexistingformulation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Markov Decision Processes (MDPs), the mathematical framework underlying most algorithms in Reinforcement Learning (RL), are often used in a way that wrongfully assumes that the state of an agent's environment does not change during action selection. As RL systems based on MDPs begin to find application in real-world safety critical situations, this mismatch between the assumptions underlying classical MDPs and the reality of real-time computation may lead to undesirable outcomes. In this paper, we introduce a new framework, in which states and actions evolve simultaneously and show how it is related to the classical MDP formulation. We analyze existing algorithms under the new real-time formulation and show why they are suboptimal when used in real-time. We then use those insights to create a new algorithm Real-Time Actor-Critic (RTAC) that outperforms the existing state-of-the-art continuous control algorithm Soft Actor-Critic both in real-time and non-real-time settings. Code and videos can be found at https://github.com/rmst/rtrl.

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