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Robot Air Hockey: A Manipulation Testbed for Robot Learning with Reinforcement Learning

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arxiv 2405.03113 v1 pith:NHRLFPQK submitted 2024-05-06 cs.RO cs.AI

classification cs.ROcs.AI
keywords robottestbedhockeylearningtaskschallengingdomainshuman
verification ladder T0 review T1 audit T2 compute T3 formal

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Reinforcement Learning is a promising tool for learning complex policies even in fast-moving and object-interactive domains where human teleoperation or hard-coded policies might fail. To effectively reflect this challenging category of tasks, we introduce a dynamic, interactive RL testbed based on robot air hockey. By augmenting air hockey with a large family of tasks ranging from easy tasks like reaching, to challenging ones like pushing a block by hitting it with a puck, as well as goal-based and human-interactive tasks, our testbed allows a varied assessment of RL capabilities. The robot air hockey testbed also supports sim-to-real transfer with three domains: two simulators of increasing fidelity and a real robot system. Using a dataset of demonstration data gathered through two teleoperation systems: a virtualized control environment, and human shadowing, we assess the testbed with behavior cloning, offline RL, and RL from scratch.

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Cited by 1 Pith paper

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  1. Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning

    cs.LG 2025-05 conditional novelty 6.0 of 10

    A new null-counterfactual interaction detector (NCII) and a hindsight-filtering method (HInt) improve goal-conditioned RL sample efficiency in object-centric domains.

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