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What Kind of Visual Tokens Do We Need? Training-free Visual Token Pruning for Multi-modal Large Language Models from the Perspective of Graph

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arxiv 2501.02268 v1 pith:NLE4AMDZ submitted 2025-01-04 cs.CV cs.AI

classification cs.CVcs.AI
keywords visualtokensg-prunemllmslargebackgroundcomputationkind
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent Multimodal Large Language Models(MLLMs) often use a large number of visual tokens to compensate their visual shortcoming, leading to excessive computation and obvious visual redundancy. In this paper, we investigate what kind of visual tokens are needed for MLLMs, and reveal that both foreground and background tokens are critical for MLLMs given the varying difficulties of examples. Based on this observation, we propose a graph-based method towards training-free visual token pruning, termed G-Prune.In particular, G-Prune regards visual tokens as nodes, and construct their connections based on their semantic similarities. Afterwards, the information flow is propagated via weighted links, and the most important tokens after iterations are kept for MLLMs, which can be front or background.To validate G-Prune, we apply it to a recent MLLM called LLaVA-NeXT, and conduct extensive experiments on a set of benchmarks.The experiment results show that G-Prune can greatly reduce computation overhead while retaining high performance on both coarse- and fine-grained tasks. For instance, G-Prune can reduce 63.57\% FLOPs of LLaVA-NeXT on VQA2.0 and TextVQA with only 0.95\% and 2.34\% accuracy drops, respectively.

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  1. Fast3D: Accelerating 3D Multi-modal Large Language Models for Efficient 3D Scene Understanding

    cs.CV 2025-07 conditional novelty 5.0 of 10

    Fast3D prunes up to 90% of object-centric visual tokens in 3D MLLMs while preserving about 96.8% of original benchmark performance, using a trained attention predictor and adaptive layer-wise pruning.

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