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Keep CALM and Explore: Language Models for Action Generation in Text-based Games

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arxiv 2010.02903 v1 pith:NVKZVNPJ submitted 2020-10-06 cs.CL

classification cs.CL
keywords actioncalmgamegameslanguagemodelsactionscandidates
verification ladder T0 review T1 audit T2 compute T3 formal
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Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action candidates at each game state. Our key insight is to train language models on human gameplay, where people demonstrate linguistic priors and a general game sense for promising actions conditioned on game history. We combine CALM with a reinforcement learning agent which re-ranks the generated action candidates to maximize in-game rewards. We evaluate our approach using the Jericho benchmark, on games unseen by CALM during training. Our method obtains a 69% relative improvement in average game score over the previous state-of-the-art model. Surprisingly, on half of these games, CALM is competitive with or better than other models that have access to ground truth admissible actions. Code and data are available at https://github.com/princeton-nlp/calm-textgame.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. STAPO: Selective Trajectory-Aware Policy Optimization for LLM Agent Training

    cs.AI 2026-07 conditional novelty 6.0 of 10

    Normalized entropy locates trajectory-neglect steps; STAPO selectively optimizes them with a trajectory-aware reward and trajectory-independent penalty, beating group-based RL baselines on agent tasks.

  2. TextQuests: How Good are LLMs at Text-Based Video Games?

    cs.AI 2025-07 conditional novelty 6.0 of 10

    Frontier LLMs complete few of 25 Infocom text adventures even when given the official hint booklets, revealing a weakness in sustained long-context reasoning.

  3. LLM-Guided Reinforcement Learning: Addressing Training Bottlenecks through Policy Modulation

    cs.AI 2025-05 conditional novelty 6.0 of 10

    An LLM identifies critical states, suggests corrective actions, and assigns shaped rewards to refine an existing RL policy, beating several baselines in Pong and MuJoCo.

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