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Strategy and Skill Learning for Physics-based Table Tennis Animation

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arxiv 2407.16210 v1 pith:NXRPASNX submitted 2024-07-23 cs.GR cs.AIcs.LG

classification cs.GRcs.AIcs.LG
keywords learningstrategytennisanimationphysics-basedskillskillstable
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advancements in physics-based character animation leverage deep learning to generate agile and natural motion, enabling characters to execute movements such as backflips, boxing, and tennis. However, reproducing the selection and use of diverse motor skills in dynamic environments to solve complex tasks, as humans do, still remains a challenge. We present a strategy and skill learning approach for physics-based table tennis animation. Our method addresses the issue of mode collapse, where the characters do not fully utilize the motor skills they need to perform to execute complex tasks. More specifically, we demonstrate a hierarchical control system for diversified skill learning and a strategy learning framework for effective decision-making. We showcase the efficacy of our method through comparative analysis with state-of-the-art methods, demonstrating its capabilities in executing various skills for table tennis. Our strategy learning framework is validated through both agent-agent interaction and human-agent interaction in Virtual Reality, handling both competitive and cooperative tasks.

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Cited by 1 Pith paper

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  1. Egocentric Event-Based Vision for Ping Pong Ball Trajectory Prediction

    cs.CV 2025-06 conditional novelty 6.0 of 10

    An event-camera and eye-tracking system on smart glasses detects a ping-pong ball and predicts its landing point from the player's viewpoint at 200 Hz with a reported 4.5 ms total latency.

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