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Detecting and Adapting to Novelty in Games

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arxiv 2106.02204 v1 pith:NZNGNLU5 submitted 2021-06-04 cs.AI

Detecting and Adapting to Novelty in Games

classification cs.AI
keywords noveltyrulesknowledgegamegraphwhenopen-worldreinforcement
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Open-world novelty occurs when the rules of an environment can change abruptly, such as when a game player encounters "house rules". To address open-world novelty, game playing agents must be able to detect when novelty is injected, and to quickly adapt to the new rules. We propose a model-based reinforcement learning approach where game state and rules are represented as knowledge graphs. The knowledge graph representation of the state and rules allows novelty to be detected as changes in the knowledge graph, assists with the training of deep reinforcement learners, and enables imagination-based re-training where the agent uses the knowledge graph to perform look-ahead.

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