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AIXIjs: A Software Demo for General Reinforcement Learning

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arxiv 1705.07615 v1 pith:O6EHJPL3 submitted 2017-05-22 cs.AI

AIXIjs: A Software Demo for General Reinforcement Learning

classification cs.AI
keywords agentsgenerallearningagentaixiaixijsexplorehutter
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Reinforcement learning is a general and powerful framework with which to study and implement artificial intelligence. Recent advances in deep learning have enabled RL algorithms to achieve impressive performance in restricted domains such as playing Atari video games (Mnih et al., 2015) and, recently, the board game Go (Silver et al., 2016). However, we are still far from constructing a generally intelligent agent. Many of the obstacles and open questions are conceptual: What does it mean to be intelligent? How does one explore and learn optimally in general, unknown environments? What, in fact, does it mean to be optimal in the general sense? The universal Bayesian agent AIXI (Hutter, 2005) is a model of a maximally intelligent agent, and plays a central role in the sub-field of general reinforcement learning (GRL). Recently, AIXI has been shown to be flawed in important ways; it doesn't explore enough to be asymptotically optimal (Orseau, 2010), and it can perform poorly with certain priors (Leike and Hutter, 2015). Several variants of AIXI have been proposed to attempt to address these shortfalls: among them are entropy-seeking agents (Orseau, 2011), knowledge-seeking agents (Orseau et al., 2013), Bayes with bursts of exploration (Lattimore, 2013), MDL agents (Leike, 2016a), Thompson sampling (Leike et al., 2016), and optimism (Sunehag and Hutter, 2015). We present AIXIjs, a JavaScript implementation of these GRL agents. This implementation is accompanied by a framework for running experiments against various environments, similar to OpenAI Gym (Brockman et al., 2016), and a suite of interactive demos that explore different properties of the agents, similar to REINFORCEjs (Karpathy, 2015). We use AIXIjs to present numerous experiments illustrating fundamental properties of, and differences between, these agents.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Categorizing Wireheading in Partially Embedded Agents

    cs.AI 2019-06 unverdicted novelty 6.0

    Presents a taxonomy of wireheading in partially embedded agents, defines wirehead-vulnerable agents, demonstrates via AIXIjs simulation, and conjectures that specification gaming is the only other misalignment type.