REVIEW 5 major objections 5 minor 6 cited by
HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression
T0 review · 5 major / 5 minor · reviewed 2026-08-12 · deepseek-v4-flash
Pith's one-line read This paper claims that a hybrid entropy model compresses 3D Gaussian Splatting scenes to about 40% smaller files while maintaining rendering quality, using a single model that covers many bitrates via a rate hyperparameter.
desk verdict A useful incremental advance in 3DGS compression with a plausible new architecture, but the headline 40% saving is computed at lower rendering quality and needs a matched-quality comparison before it should be quoted. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The load-bearing mechanism is HEMGS, a hybrid entropy model with three cooperating parts that run per anchor attribute. First, the variable-rate predictor takes the rate hyperparameter λ, broadcasts it to the feature dimension, and outputs a learned quantization step that controls how coarsely the attribute is quantized. Second, the hyperprior network computes a prior feature from already-compressed location and attribute data, using a frozen scene-agnostic extractor (PointNet++) plus a scene-specific hash-grid trained on the current scene. Third, the autoregressive network selects context elements adaptively: with a maximum receptive field of 25×25×25 voxels, it retains all anchors in sparse areas but only the nearest 20 in dense areas. The prior and context features are combined to estimate the Gaussian distribution of each coding element, which is then fed to an arithmetic coder. This design is what lets HEMGS do lossy rate control and lossless entropy coding in one pass.
What would settle it
Compress a synthetic scene containing two spatially separated clusters of identical anchors whose attributes are correlated with each other's cluster. If the nearest-n context cannot exploit that cross-cluster redundancy, the losslessly encoded size will be no smaller than a no-context baseline, showing that the adaptive context selection fails on non-local dependencies.
Extended reading notes
Core claim
The paper's central claim is that a single neural network, combining a variable-rate predictor, a hyperprior network, and an autoregressive network, can outperform specialized 3DGS compression methods on all four benchmarks. The variable-rate predictor produces a learned quantization step from a user-specified λ, replacing the need for multiple rate-specific models. The hyperprior network fuses a scene-agnostic feature (from a frozen pre-trained 3D feature extractor, PointNet++) with a scene-specific hash-grid prior, while the autoregressive network adapts its context window to local anchor density. Together these produce accurate per-element probability estimates for the arithmetic coder, yielding roughly 40% average storage reduction over HAC at equal PSNR, and a single model that spans 16 rate points.
Load-bearing premise
The compression gain assumes that a raster-order traversal of anchors, plus the nearest already-encoded anchors, captures the statistical dependencies between attribute values; if the important dependencies are long-range or non-local, the lossless entropy coding improvement would fail for such scenes.
Editorial extensions
If this is right
- With one trained model, HEMGS can produce 16 rate-distortion points by varying λ, so applications can switch storage budgets without retraining or storing multiple models.
- On the four benchmark datasets, HEMGS stores scenes in about 40% less space than HAC at matched PSNR; on Mip-NeRF360 it reports BDBR savings of 52.52% over HAC and 66.47% over Context-GS.
- The autoregressive network contributes a 16.10% storage saving on the playroom scene (Table 3), and the scene-agnostic prior adds another 6.95% saving, showing both components pull their weight.
- Progressive coding that compresses locations, then local features, then scaling and offset uses previously compressed data as priors, cutting offset storage by 34% relative to HAC (Table 5).
Reading between the lines
- The adaptive context selection (all anchors in sparse regions, nearest 20 in dense ones) is a natural candidate for other sparse 3D data such as point clouds or LiDAR scans, where density varies similarly and fixed receptive fields are inefficient.
- Because the scene-agnostic network is frozen and only the scene-specific hash-grid is overfit, HEMGS may compress a new scene with less per-scene optimization than methods that retrain the whole entropy model, which could speed deployment.
- A worthwhile test is whether the variable-rate predictor's learned quantization step transfers to other neural compression domains (images, video, or point clouds), where rate-conditioned retraining is currently the norm; the same λ-to-step mechanism could replace that.
Signed reviews
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper proposes HEMGS, a hybrid entropy model for compressing anchor-based 3D Gaussian Splatting (3DGS) data. The framework combines (i) a variable-rate predictor that takes a user-specified lambda as input to produce a learned quantization step, enabling multiple rate-distortion trade-offs with a single model; (ii) a hyperprior network that fuses scene-agnostic features from a pretrained PointNet++ with scene-specific features from a hash grid; and (iii) an autoregressive network with an adaptive context selection mechanism that chooses the nearest n already-encoded anchors within a large receptive field. These components are integrated into a hybrid lossy-lossless compression pipeline that first quantizes anchor locations, local features, scaling, and offsets, then entropy-codes the quantized values with arithmetic coding. Experiments on Synthetic-NeRF, Tank&Temples, Mip-NeRF360, and DeepBlending report about a 40% average size reduction over the HAC baseline while maintaining rendering quality, as well as variable-rate operation with a single trained model.
Significance. If the claimed results hold, HEMGS would be a meaningful advance in 3DGS storage and transmission: a single model covering multiple rate points is practically valuable, and the reported size reductions over HAC are substantial. The paper has clear strengths: it reports actual compressed file sizes from arithmetic coding rather than cross-entropy estimates; it includes ablations isolating the scene-agnostic network, the autoregressive network, and the adaptive context selection; and it demonstrates variable-rate behavior with a single model. However, the central quantitative claim is not yet fully supported by the evidence in the main text. The headline 40% savings is computed at lower rendering quality in several datasets, the BD-rate evaluation covers only two of the four benchmarks, and the adaptive context model is validated on a single scene. The significance is therefore conditional on a more complete, quality-matched evaluation.
major comments (5)
- [Section 4.3, Table 1] The claim of 'about a 40% average reduction in size while maintaining rendering quality' is not directly supported by Table 1. The low-rate rows achieve the largest size reductions (e.g., 42.8% on Mip-NeRF360, 45.5% on Tank&Temples, 42.2% on DeepBlending, 36.6% on Synthetic-NeRF), but at those operating points PSNR, SSIM, or LPIPS are worse than HAC on most datasets (e.g., Mip-NeRF360 PSNR 27.68 vs 27.77; DeepBlending PSNR 30.24 vs 30.34; Synthetic-NeRF PSNR 33.33 vs 33.71). The high-rate rows are competitive or better in some cases, but the size reductions are much smaller (12.9%–33.6%). Thus the 40% average appears to be computed at unmatched quality, not at equal distortion. The authors should either report BD-rate (or BD-PSNR) over all four datasets or clearly state the distortion level at which each size reduction is measured.
- [Section 4.3, Table 2] The BDBR results are reported for only two of the four benchmarks (Mip-NeRF360 and DeepBlending). The abstract claims an average storage saving of approximately 40% across all benchmarks, but without equal-quality comparisons for Tank&Temples and Synthetic-NeRF, the headline number is not verifiable from the presented data. Moreover, the two reported BDBR values for HAC differ substantially (52.52% vs 82.85%), and no per-scene RD data or uncertainty estimates are given, so the robustness of the average is unclear.
- [Section 3.3.3 and Table 4] The adaptive context selection algorithm, a core component of the autoregressive network, is evaluated only on the 'playroom' scene from DeepBlending. The storage difference between 'Ours' and 'Ours w/o ACS' is 0.19 MB on that single scene, and the generalization of the chosen threshold n=20 and receptive field 25x25x25 to other scenes and datasets is not demonstrated. Please provide ablations on at least one additional scene per dataset, or otherwise justify the universality of these hyperparameters.
- [Section 4.3, Figure 3] The rate-distortion curves omit the Synthetic-NeRF dataset, and each curve contains only two operating points per method. Since the paper claims state-of-the-art compression across four benchmarks, the RD evidence is incomplete. The variable-rate model can produce at least 16 rate points (as shown in Figure 4 for Tank&Temples); full RD curves for all four datasets with more rate points should be provided to substantiate the claim.
- [Section 4.2 and Table 1] The mapping between the four predefined lambda values (1e-3, 2e-3, 3e-3, 4e-3) and the 'low-rate' and 'high-rate' rows in Table 1 is not reported. Without this mapping, the reader cannot reproduce the results or understand how the size-quality trade-off is controlled. Please specify which lambda corresponds to each reported row and, if only two of the four lambda values are used for the main comparisons, explain why the other two are omitted.
minor comments (5)
- [Section 3.2] The description of location compression says the quantized location is 'directly losslessly encoded into a bit-stream'; please clarify the entropy coding scheme used for the location (e.g., fixed-rate arithmetic coding or a learned distribution).
- [Section 3.3.2] Figure 2(c) marks the scene-agnostic network as 'Frozen', but the text says it introduces 'no additional storage overhead'; please state explicitly whether the PointNet++ weights are frozen and whether any fine-tuning occurs.
- [Section 3.4] In Eq. (2), lambda is both the rate-distortion trade-off weight and an input to the variable-rate predictor. Please use separate symbols for these two roles to avoid ambiguity.
- [Table 5] The column header 'Fidlity' is misspelled; it should be 'Fidelity'.
- [Throughout] The paper references supplementary materials for per-scene results, the definition of Lanchor, and other implementation details, but the arXiv version does not include a supplementary file. Please ensure the supplementary material is publicly available at the time of publication.
Circularity Check
No circular derivation: the reported sizes come from actual arithmetic coding after optimizing a cross-entropy estimate, and no load-bearing step reduces to a fitted parameter or self-citation.
full rationale
HEMGS is an empirical compression system rather than a mathematical derivation, and its central claims are not forced by construction. The training objective (Eq. 2) minimizes a cross-entropy estimate of storage via Lanchor, but the reported sizes in Tables 1, 3, 4, and 5 are measured compressed sizes obtained after arithmetic encoding/decoding, so the bitrate results are not automatically equal to the training loss. The variable-rate predictor takes λ as a conditioning input and produces a quantization step; this is a parameterized mapping, not a fitted quantity being renamed as a prediction. The autoregressive and hyperprior networks are learned modules whose ablation is measured on held-out compressed size (Table 3), so their contribution is an empirical claim rather than a self-definitional one. The paper cites several prior works by its own authors, but these citations appear in related-work context and are not used to justify the central compression claim, to import a uniqueness theorem, or to smuggle in an ansatz. The adaptive context selection and scene-agnostic/scene-specific priors are modeling choices with stated assumptions, and their limitations would be about generality or correctness, not circularity. The approximately 40% storage reduction may be based on unmatched rate points rather than equal-distortion comparisons, but that is a benchmarking-quality concern outside the scope of circularity analysis.
Assumptions & free parameters
free parameters (4)
- Lambda set {1e-3, 2e-3, 3e-3, 4e-3} =
1e-3 to 4e-3
- Autoregressive context threshold n=20 =
20
- Receptive field size 25x25x25 voxels =
25x25x25
- Anchor location quantization bit depth =
16 bits
assumptions (4)
- standard math Arithmetic coding of a symbol stream using the learned distribution p achieves the cross-entropy lower bound exactly (asymptotically).
- domain assumption The anchor-based representation (Scaffold-GS) is a valid and efficient base for 3DGS compression.
- ad hoc to paper A PointNet++ model pretrained on generic 3D tasks provides transferable features for anchor location distributions in 3DGS scenes.
- domain assumption The adaptive quantization procedure from HAC is correctly integrated and introduces no extra distortion beyond the learned step.
Cite this review
Pith. "Pith review of HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression." pith.science (2026). https://pith.science/paper/OK5YOJQZ
@misc{pith2026241118473,
author = {Pith},
title = {Pith review of: HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression},
year = {2026},
howpublished = {\url{https://pith.science/paper/OK5YOJQZ}},
note = {Machine review of arXiv:2411.18473}
}
abstract
In this work, we propose a novel compression framework for 3D Gaussian Splatting (3DGS) data. Building on anchor-based 3DGS methodologies, our approach compresses all attributes within each anchor by introducing a novel Hybrid Entropy Model for 3D Gaussian Splatting (HEMGS) to achieve hybrid lossy-lossless compression. It consists of three main components: a variable-rate predictor, a hyperprior network, and an autoregressive network. First, unlike previous methods that adopt multiple models to achieve multi-rate lossy compression, thereby increasing training overhead, our variable-rate predictor enables variable-rate compression with a single model and a hyperparameter $\lambda$ by producing a learned Quantization Step feature for versatile lossy compression. Second, to improve lossless compression, the hyperprior network captures both scene-agnostic and scene-specific features to generate a prior feature, while the autoregressive network employs an adaptive context selection algorithm with flexible receptive fields to produce a contextual feature. By integrating these two features, HEMGS can accurately estimate the distribution of the current coding element within each attribute, enabling improved entropy coding and reduced storage. We integrate HEMGS into a compression framework, and experimental results on four benchmarks indicate that HEMGS achieves about a 40% average reduction in size while maintaining rendering quality over baseline methods and achieving state-of-the-art compression results.
Figures
Forward citations
Cited by 6 Pith papers
-
ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization
ECoNGS compresses volume-visualization scenes into entropy-coded neural Gaussian splats that are up to 6x smaller, train up to 6x faster, and render more accurately than the prior iVR-GS method.
-
NanoGS: Training-Free Gaussian Splat Simplification
A training-free, CPU-based graph-merging method reduces 3D Gaussian Splat primitive counts by orders of magnitude while maintaining higher rendering fidelity than prior compaction methods.
-
Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting
A 3D Gaussian Splatting compression method that stores coordinates in an occupancy octree and represents appearance with 8-d learned features, reaching ~4.7-6.4 MB per scene at near-SOTA quality.
-
A Novel Benchmark and Dataset for Efficient 3D Gaussian Splatting with Gaussian Point Cloud Compression
GausPcgc adapts learned point cloud compression to Gaussian Splatting anchor positions, and the new GausPcc-1K dataset improves position bitrate by 8.2% over G-PCC v23 in the paper's benchmark.
-
4DGS-CC: A Contextual Coding Framework for 4D Gaussian Splatting Data Compression
4DGS-CC compresses 4D Gaussian Splatting data by about 12x with maintained rendering quality by entropy-coding quantized neural voxels and a vector-quantized codebook.
-
Efficient Geometry Compression and Communication for 3D Gaussian Splatting Point Clouds
Integrating AVS PCRM geometry coding into the i3DV Gaussian platform, with Morton-code alignment, saves 10-25% total bitrate without changing rendering quality.
Reference graph
Works this paper leans on
-
[1]
Variational image compression with a scale hyperprior
Johannes Ball ´e, David Minnen, Saurabh Singh, Sung Jin Hwang, and Nick Johnston. Variational image compression with a scale hyperprior. ICLR, 2018. 1, 2, 3
work page 2018
-
[2]
Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman. Mip-nerf 360: Unbounded anti-aliased neural radiance fields. In CVPR, pages 5470– 5479, 2022. 2, 5, 6, 8
work page 2022
-
[3]
Hac: Hash-grid assisted context for 3d gaussian splatting compression
Yihang Chen, Qianyi Wu, Weiyao Lin, Mehrtash Harandi, and Jianfei Cai. Hac: Hash-grid assisted context for 3d gaussian splatting compression. In ECCV, pages 422–438. Springer, 2025. 1, 2, 3, 4, 5, 6, 7, 8
work page 2025
-
[4]
Zhenghao Chen, Shuhang Gu, Guo Lu, and Dong Xu. Ex- ploiting intra-slice and inter-slice redundancy for learning- based lossless volumetric image compression. IEEE TIP , 31:1697–1707, 2022. 3
work page 2022
-
[5]
Lsvc: A learning-based stereo video compres- sion framework
Zhenghao Chen, Guo Lu, Zhihao Hu, Shan Liu, Wei Jiang, and Dong Xu. Lsvc: A learning-based stereo video compres- sion framework. In CVPR, pages 6073–6082, 2022
work page 2022
-
[6]
Neural video compression with spatio- temporal cross-covariance transformers
Zhenghao Chen, Lucas Relic, Roberto Azevedo, Yang Zhang, Markus Gross, Dong Xu, Luping Zhou, and Christo- pher Schroers. Neural video compression with spatio- temporal cross-covariance transformers. In ACM MM, pages 8543–8551, 2023
work page 2023
-
[7]
Group-aware parameter-efficient updating for content- adaptive neural video compression
Zhenghao Chen, Luping Zhou, Zhihao Hu, and Dong Xu. Group-aware parameter-efficient updating for content- adaptive neural video compression. In ACM MM , pages 11022–11031, 2024
work page 2024
-
[8]
Learned image compression with discretized gaussian mixture likelihoods and attention modules
Zhengxue Cheng, Heming Sun, Masaru Takeuchi, and Jiro Katto. Learned image compression with discretized gaussian mixture likelihoods and attention modules. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 7939–7948, 2020. 1, 2, 3, 5
work page 2020
Show all 42 references
-
[9]
Elements of information theory
Thomas M Cover. Elements of information theory . John Wiley & Sons, 1999. 3
1999
-
[10]
Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps
Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, De- jia Xu, and Zhangyang Wang. Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps. arXiv preprint arXiv:2311.17245, 2023. 1, 2, 6
2023 arXiv
-
[11]
Ea- gles: Efficient accelerated 3d gaussians with lightweight en- codings
Sharath Girish, Kamal Gupta, and Abhinav Shrivastava. Ea- gles: Efficient accelerated 3d gaussians with lightweight en- codings. arXiv preprint arXiv:2312.04564, 2023. 6
2023 arXiv
-
[12]
Calculation of average psnr differences between rd curves
Bjontegaard Gisle. Calculation of average psnr differences between rd curves. In VCEG-M33, page 7, 2001. 6
2001
-
[13]
Cra5: Extreme compression of era5 for portable global climate and weather research via an efficient varia- tional transformer
Tao Han, Zhenghao Chen, Song Guo, Wanghan Xu, and Lei Bai. Cra5: Extreme compression of era5 for portable global climate and weather research via an efficient varia- tional transformer. arXiv preprint arXiv:2405.03376, 2024. 3
2024 arXiv
-
[14]
Checkerboard context model for efficient learned image compression
Dailan He, Yaoyan Zheng, Baocheng Sun, Yan Wang, and Hongwei Qin. Checkerboard context model for efficient learned image compression. In CVPR, pages 14771–14780,
-
[15]
Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow. Deep blending for free-viewpoint image-based rendering. ACM Trans. Graph., 37(6):1–15, 2018. 2, 5, 6, 7
2018
-
[16]
Improving deep video compres- sion by resolution-adaptive flow coding
Zhihao Hu, Zhenghao Chen, Dong Xu, Guo Lu, Wanli Ouyang, and Shuhang Gu. Improving deep video compres- sion by resolution-adaptive flow coding. In ECCV, pages 193–209. Springer, 2020. 3
2020
-
[17]
Fvc: A new framework towards deep video compression in feature space
Zhihao Hu, Guo Lu, and Dong Xu. Fvc: A new framework towards deep video compression in feature space. In CVPR, pages 1502–1511, 2021. 1, 2, 3
2021
-
[18]
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimk ¨uhler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ACM Trans. Graph., 42(4):139–1,
-
[19]
Adam: A method for stochastic opti- mization
Diederik P Kingma. Adam: A method for stochastic opti- mization. ICLR, 2015. 6
2015
-
[20]
Tanks and temples: Benchmarking large-scale scene reconstruction
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun. Tanks and temples: Benchmarking large-scale scene reconstruction. ACM Trans. Graph., 36(4):1–13, 2017. 2, 5, 6
2017
-
[21]
Compact 3d gaussian representation for radiance field
Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, and Eunbyung Park. Compact 3d gaussian representation for radiance field. In CVPR, pages 21719–21728, 2024. 1, 2, 3, 6
2024
-
[22]
Deep contextual video com- pression
Jiahao Li, Bin Li, and Yan Lu. Deep contextual video com- pression. Advances in Neural Information Processing Sys- tems, 34, 2021. 1, 2, 3, 5
2021
-
[23]
Icmh- net: Neural image compression towards both machine vision and human vision
Lei Liu, Zhihao Hu, Zhenghao Chen, and Dong Xu. Icmh- net: Neural image compression towards both machine vision and human vision. In ACM MM, pages 8047–8056, 2023
2023
-
[24]
Pchm-net: A new point cloud compression framework for both human vision and machine vision
Lei Liu, Zhihao Hu, and Jing Zhang. Pchm-net: A new point cloud compression framework for both human vision and machine vision. In ICME, pages 1997–2002, 2023
1997
-
[25]
Towards point cloud compression for machine perception: A simple and strong baseline by learning the octree depth level predictor
Lei Liu, Zhihao Hu, and Zhenghao Chen. Towards point cloud compression for machine perception: A simple and strong baseline by learning the octree depth level predictor. In International Joint Conference on Artificial Intelligence WorkShop, pages 3–17. Springer, 2024
2024
-
[26]
An efficient adaptive compression method for human perception and machine vision tasks
Lei Liu, Zhenghao Chen, Zhihao Hu, and Dong Xu. An efficient adaptive compression method for human perception and machine vision tasks. arXiv preprint arXiv:2501.04329,
-
[27]
Compgs: Efficient 3d scene representa- tion via compressed gaussian splatting
Xiangrui Liu, Xinju Wu, Pingping Zhang, Shiqi Wang, Zhu Li, and Sam Kwong. Compgs: Efficient 3d scene representa- tion via compressed gaussian splatting. In ACM MM, 2024. 6
2024
-
[28]
Dvc: An end-to-end deep video com- pression framework
Guo Lu, Wanli Ouyang, Dong Xu, Xiaoyun Zhang, Chunlei Cai, and Zhiyong Gao. Dvc: An end-to-end deep video com- pression framework. In CVPR, pages 11006–11015, 2019. 1, 2, 3
2019
-
[29]
Scaffold-gs: Structured 3d gaussians for view-adaptive rendering
Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, and Bo Dai. Scaffold-gs: Structured 3d gaussians for view-adaptive rendering. In CVPR, pages 20654–20664, 2024. 1, 2, 3, 4, 5, 6
2024
-
[30]
Nerf: Representing scenes as neural radiance fields for view syn- thesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng. Nerf: Representing scenes as neural radiance fields for view syn- thesis. Communications of the ACM, 65(1):99–106, 2021. 1, 2, 5, 6
2021
-
[31]
Joint autoregressive and hierarchical priors for learned im- age compression
David Minnen, Johannes Ball ´e, and George D Toderici. Joint autoregressive and hierarchical priors for learned im- age compression. NeurIPS, 31, 2018. 1, 2, 3, 5
2018
-
[32]
Compact 3d scene representation via self- organizing gaussian grids
Wieland Morgenstern, Florian Barthel, Anna Hilsmann, and Peter Eisert. Compact 3d scene representation via self- organizing gaussian grids. ECCV, 2025. 2, 6
2025
-
[33]
Compact3d: Com- pressing gaussian splat radiance field models with vector quantization
KL Navaneet, Kossar Pourahmadi Meibodi, Soroush Abbasi Koohpayegani, and Hamed Pirsiavash. Compact3d: Com- pressing gaussian splat radiance field models with vector quantization. arXiv preprint arXiv:2311.18159, 2023. 1, 2, 6
2023 arXiv
-
[34]
Compressed 3d gaussian splatting for accelerated novel view synthesis
Simon Niedermayr, Josef Stumpfegger, and R ¨udiger West- ermann. Compressed 3d gaussian splatting for accelerated novel view synthesis. In CVPR, pages 10349–10358, 2024. 1, 2, 6
2024
-
[35]
Reducing the memory footprint of 3d gaussian splatting
Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, and George Drettakis. Reducing the memory footprint of 3d gaussian splatting. Proceedings of the ACM on Computer Graphics and Interactive Tech- niques, 7(1):1–17, 2024. 3
2024
-
[36]
Pointnet++: Deep hierarchical feature learning on point sets in a metric space
Charles Ruizhongtai Qi, Li Yi, Hao Su, and Leonidas J Guibas. Pointnet++: Deep hierarchical feature learning on point sets in a metric space. NeurIPS, 30, 2017. 4
2017
-
[37]
Learning accurate entropy model with global reference for image compression
Yichen Qian, Zhiyu Tan, Xiuyu Sun, Ming Lin, Dongyang Li, Zhenhong Sun, Li Hao, and Rong Jin. Learning accurate entropy model with global reference for image compression. In ICLR, 2021. 2, 3, 5
2021
-
[38]
Entroformer: A transformer-based entropy model for learned image compression
Yichen Qian, Xiuyu Sun, Ming Lin, Zhiyu Tan, and Rong Jin. Entroformer: A transformer-based entropy model for learned image compression. In ICLR, 2022. 2, 3, 5
2022
-
[39]
ContextGS : Compact 3d gaussian splatting with anchor level context model
Yufei Wang, Zhihao Li, Lanqing Guo, Wenhan Yang, Alex Kot, and Bihan Wen. ContextGS : Compact 3d gaussian splatting with anchor level context model. In The Thirty- eighth Annual Conference on Neural Information Processing Systems, 2024. 1, 2, 3, 4, 5, 6, 7, 8
2024
-
[40]
Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli. Image quality assessment: from error visibility to structural similarity. IEEE TIP, 13(4):600–612, 2004. 6
2004
-
[41]
Differentiable point-based radiance fields for efficient view synthesis
Qiang Zhang, Seung-Hwan Baek, Szymon Rusinkiewicz, and Felix Heide. Differentiable point-based radiance fields for efficient view synthesis. In SIGGRAPH Asia 2022 Con- ference Papers, pages 1–12, 2022. 3
2022
-
[42]
The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang. The unreasonable effectiveness of deep features as a perceptual metric. In CVPR, pages 586–595,
Reviewed August 12, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.