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Replace Anyone in Videos
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Replace Anyone in Videos
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The field of controllable human-centric video generation has witnessed remarkable progress, particularly with the advent of diffusion models. However, achieving precise and localized control over human motion in videos, such as replacing or inserting individuals while preserving desired motion patterns, still remains a formidable challenge. In this work, we present the ReplaceAnyone framework, which focuses on localized human replacement and insertion featuring intricate backgrounds. Specifically, we formulate this task as an image-conditioned video inpainting paradigm with pose guidance, utilizing a unified end-to-end video diffusion architecture that facilitates image-conditioned video inpainting within masked regions. To prevent shape leakage and enable granular local control, we introduce diverse mask forms involving both regular and irregular shapes. Furthermore, we implement an enriched visual guidance mechanism to enhance appearance alignment, a hybrid inpainting encoder to further preserve the detailed background information in the masked video, and a two-phase optimization methodology to simplify the training difficulty. ReplaceAnyone enables seamless replacement or insertion of characters while maintaining the desired pose motion and reference appearance within a single framework. Extensive experimental results demonstrate the effectiveness of our method in generating realistic and coherent video content. The proposed ReplaceAnyone can be seamlessly applied not only to traditional 3D-UNet base models but also to DiT-based video models such as Wan2.1. The code will be available at https://github.com/ali-vilab/UniAnimate-DiT.
Forward citations
Cited by 3 Pith papers
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ReImagine: Rethinking Controllable High-Quality Human Video Generation via Image-First Synthesis
ReImagine decouples human appearance from temporal consistency via pretrained image backbones, SMPL-X motion guidance, and training-free video diffusion refinement to generate high-quality controllable videos.
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Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints
A new occlusion-aware control module generates high-fidelity egocentric videos from sparse 3D hand joints, supported by a million-clip dataset and cross-embodiment benchmark.
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Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints
Sparse 3D hand joints plus an occlusion-aware control module produce higher-fidelity, 3D-consistent egocentric hand-object videos than dense-2D or implicit-pose baselines.
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