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Learning Adaptive Dexterous Grasping from Single Demonstrations

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arxiv 2503.20208 v2 pith:PLEGUA5Q submitted 2025-03-26 cs.RO cs.AIcs.LG

classification cs.ROcs.AIcs.LG
keywords learningskilldemonstrationgraspinghumansingleskillsacross
verification ladder T0 review T1 audit T2 compute T3 formal
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How can robots learn dexterous grasping skills efficiently and apply them adaptively based on user instructions? This work tackles two key challenges: efficient skill acquisition from limited human demonstrations and context-driven skill selection. We introduce AdaDexGrasp, a framework that learns a library of grasping skills from a single human demonstration per skill and selects the most suitable one using a vision-language model (VLM). To improve sample efficiency, we propose a trajectory following reward that guides reinforcement learning (RL) toward states close to a human demonstration while allowing flexibility in exploration. To learn beyond the single demonstration, we employ curriculum learning, progressively increasing object pose variations to enhance robustness. At deployment, a VLM retrieves the appropriate skill based on user instructions, bridging low-level learned skills with high-level intent. We evaluate AdaDexGrasp in both simulation and real-world settings, showing that our approach significantly improves RL efficiency and enables learning human-like grasp strategies across varied object configurations. Finally, we demonstrate zero-shot transfer of our learned policies to a real-world PSYONIC Ability Hand, with a 90% success rate across objects, significantly outperforming the baseline.

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  1. SAVOR: Skill Affordance Learning from Visuo-Haptic Perception for Robot-Assisted Bite Acquisition

    cs.RO 2025-06 conditional novelty 7.0 of 10

    Combining calibrated tool affordances with VLM and visuo-haptic food property estimates improves robot bite acquisition success by 13 points over category-based baselines.

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