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Hier-SLAM: Scaling-up Semantics in SLAM with a Hierarchically Categorical Gaussian Splatting

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arxiv 2409.12518 v4 pith:QNUIHQU6 submitted 2024-09-19 cs.RO cs.AI

classification cs.ROcs.AI
keywords semanticslamcapabilitygaussianhier-slamhierarchicalinformationmapping
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We propose Hier-SLAM, a semantic 3D Gaussian Splatting SLAM method featuring a novel hierarchical categorical representation, which enables accurate global 3D semantic mapping, scaling-up capability, and explicit semantic label prediction in the 3D world. The parameter usage in semantic SLAM systems increases significantly with the growing complexity of the environment, making it particularly challenging and costly for scene understanding. To address this problem, we introduce a novel hierarchical representation that encodes semantic information in a compact form into 3D Gaussian Splatting, leveraging the capabilities of large language models (LLMs). We further introduce a novel semantic loss designed to optimize hierarchical semantic information through both inter-level and cross-level optimization. Furthermore, we enhance the whole SLAM system, resulting in improved tracking and mapping performance. Our \MethodName{} outperforms existing dense SLAM methods in both mapping and tracking accuracy, while achieving a 2x operation speed-up. Additionally, it achieves on-par semantic rendering performance compared to existing methods while significantly reducing storage and training time requirements. Rendering FPS impressively reaches 2,000 with semantic information and 3,000 without it. Most notably, it showcases the capability of handling the complex real-world scene with more than 500 semantic classes, highlighting its valuable scaling-up capability. The open-source code is available at https://github.com/LeeBY68/Hier-SLAM

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  1. PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A feed-forward Gaussian splatting system that synthesizes novel 4K panoramic views from two wide-baseline inputs, using Fibonacci-lattice Gaussians and memory-efficient training.

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