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Paper Citation Record · LEDGER

Efficient Density Control for 3D Gaussian Splatting

As of 15 August 2026, this Paper Citation Record lists 36 of 36 outbound references and 5 inbound Pith citation observations for arXiv:2411.10133.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2411.10133 v4

Coverage vector

measured 36 of 36 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-12T20:00:28.614285Z

measured 41 of 41 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-15T06:32:42.880941+00:00

measured 5 of 5 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-07T00:58:21.443093Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-07-10T01:46:41.357639Z

Reference resolution

36 of 36 outbound references displayed

  • verified exact0
  • verified fuzzy10
  • unresolved26
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 6e5851de-d203-4252-8869-20c978370615 · outbound

This paper cites Mip-nerf 360: Unbounded anti-aliased neural radiance fields.

Efficient Density Control for 3D Gaussian Splatting Mip-nerf 360: Unbounded anti-aliased neural radiance fields

Reference 1

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Unavailable: canonical work link unavailable.

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Observation 68f594a1-0545-4faa-93c1-66258e96b459 · outbound

This paper cites Vcr-gaus: View consistent depth-normal regularizer for gaussian surface reconstruction.

Efficient Density Control for 3D Gaussian Splatting Vcr-gaus: View consistent depth-normal regularizer for gaussian surface reconstruction

Reference 2

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verified fuzzy
raw_fallback, observed 2026-08-12T20:00:29.422319Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation 9cccb9db-a0f8-4d07-a7c0-5609b26c2f27 · outbound

This paper cites Text-to-3d using gaussian splatting.

Efficient Density Control for 3D Gaussian Splatting Text-to-3d using gaussian splatting

Reference 3

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source=pdf_text observed=2026-08-12T20:00:28.397900Z digest=sha256:af1e3648f5abed72c18d440e35819ffad791d6de394bd3cd298545b9386c7b3d

Observation af5e3647-1db3-4172-9859-d037486ce7e3 · outbound

This paper cites Gaussianpro: 3d gaussian splatting with progressive propagation.

Efficient Density Control for 3D Gaussian Splatting Gaussianpro: 3d gaussian splatting with progressive propagation

Reference 4

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source=pdf_text observed=2026-08-12T20:00:28.406953Z digest=sha256:9e20cf8ee78a0732c59df2b9b41b45db2ed0fdc43163ccfee426c4063336798d

Observation 4797dcfe-a1b7-4f1a-a0ea-507fdd322cee · outbound

This paper cites Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps.

Efficient Density Control for 3D Gaussian Splatting Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps

Reference 5

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verified fuzzy
raw_fallback, observed 2026-08-12T20:00:29.379063Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T20:00:28.414515Z digest=sha256:1e439591f65c838f6acdcc478dd4f399723af7239950057c243a7a08f7938583

Observation 2d54ea92-bc52-434d-bc80-c9240d4cb82f · outbound

This paper cites Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians.

Efficient Density Control for 3D Gaussian Splatting Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians

Reference 6

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source=pdf_text observed=2026-08-12T20:00:28.419802Z digest=sha256:d6c148dd5550d121eb0359b0c7480bc3df60c9898103d8aba51fcd5f9f2d5d29

Observation e68d4072-9edf-49e6-a03a-fe22bd5c5ac3 · outbound

This paper cites Plenoxels: Radiance fields without neural networks.

Efficient Density Control for 3D Gaussian Splatting Plenoxels: Radiance fields without neural networks

Reference 7

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verified fuzzy
raw_fallback, observed 2026-08-12T20:00:29.359584Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T20:00:28.426991Z digest=sha256:567effbe02a528aa01887b8629bd228ca3e89b98c99c91a34df28e20d1a89778

Observation 99c02b63-a8f6-4856-b652-784cd54e4d31 · outbound

This paper cites Ea- gles: Efficient accelerated 3d gaussians with lightweight en- codings.

Efficient Density Control for 3D Gaussian Splatting Ea- gles: Efficient accelerated 3d gaussians with lightweight en- codings

Reference 8

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source=pdf_text observed=2026-08-12T20:00:28.433713Z digest=sha256:8e2f9aa4f2132c97980f3d94729c2a02920a1c3b59f275735610840438ebb6a4

Observation dd8f572c-60bd-4613-a00d-fe699c924413 · outbound

This paper cites Deep blending for free-viewpoint image-based rendering.

Efficient Density Control for 3D Gaussian Splatting Deep blending for free-viewpoint image-based rendering

Reference 9

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raw_fallback, observed 2026-08-12T20:00:29.327706Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T20:00:28.438819Z digest=sha256:04f36bb8e905d7babb982e6beabeeaf233bd90a1269f1a32857dfd9484779195

Observation 2840fb25-a1ac-424e-a2fe-8b11bdd29cd0 · outbound

This paper cites Splatam: Splat track & map 3d gaussians for dense rgb-d slam.

Efficient Density Control for 3D Gaussian Splatting Splatam: Splat track & map 3d gaussians for dense rgb-d slam

Reference 10

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source=pdf_text observed=2026-08-12T20:00:28.445422Z digest=sha256:3fc2c9c508bf0bb0412dbe94fa5350d1361c2f9ad2fc05265d6a88663162343a

Observation f8b1b5ab-f3e3-4690-90cd-2edfdcf2bca8 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

Efficient Density Control for 3D Gaussian Splatting 3d gaussian splatting for real-time radiance field rendering

Reference 11

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.450570Z digest=sha256:f8462044ecd0cac9da8a92a762a9e38ecebb3c936f56a5ee64d46c604cbf6366

Observation 722c2429-80c2-40c4-b9ff-add70f3b5bb5 · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction.

Efficient Density Control for 3D Gaussian Splatting Tanks and temples: Benchmarking large-scale scene reconstruction

Reference 12

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.456345Z digest=sha256:83e94adb76ba19d2bf7c34671e4cc43bc86c58849a7fea846ff8f9aeaf49bc9c

Observation ae71bd59-809e-4d49-bedc-0608832412b3 · outbound

This paper cites Hugs: Human gaussian splats.

Efficient Density Control for 3D Gaussian Splatting Hugs: Human gaussian splats

Reference 13

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.461585Z digest=sha256:9ce955f5b76b5b159a633ac1951124622c89007641621f22ae2093dce5e443e7

Observation e793b2a0-92c7-4797-8641-89d9f1429176 · outbound

This paper cites Deblurring 3D Gaussian Splatting.

Efficient Density Control for 3D Gaussian Splatting Deblurring 3D Gaussian Splatting

Reference 14

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source=pdf_text observed=2026-08-12T20:00:28.466947Z digest=sha256:56f5f1aa8ea18c7343df931575e7f074d60eb1dca70c0ee4dfa19c88932b4826

Observation 0883ed3a-09fe-4cb5-aeea-2bba65a86a30 · outbound

This paper cites Gaussian-flow: 4d reconstruction with dynamic 3d gaus- sian particle.

Efficient Density Control for 3D Gaussian Splatting Gaussian-flow: 4d reconstruction with dynamic 3d gaus- sian particle

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T20:00:29.258495Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T20:00:28.473880Z digest=sha256:d4d411dffff1a4a427806dc9af5ad747e36613e83ec4b603895adec40f492d72

Observation 4d730fa8-a4d7-424d-886b-50e4958aac92 · outbound

This paper cites Humangaus- sian: Text-driven 3d human generation with gaussian splat- ting.

Efficient Density Control for 3D Gaussian Splatting Humangaus- sian: Text-driven 3d human generation with gaussian splat- ting

Reference 16

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.480658Z digest=sha256:96070b29a6078ac47f047f3e6e925da342f57f5ca486f9ebc022e5b3afe3e2bc

Observation 2369c59d-7415-450b-881d-ce6961aad236 · outbound

This paper cites Taming 3dgs: High-quality radiance fields with limited resources.

Efficient Density Control for 3D Gaussian Splatting Taming 3dgs: High-quality radiance fields with limited resources

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T20:00:29.222451Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T20:00:28.486238Z digest=sha256:02fb601bd730f90479a03768a52c3e944fb7a2727f5c35cfe2fa8dba8c680be5

Observation 304b6e54-b479-4f50-b50e-90621bbc34d6 · outbound

This paper cites Gaussian splatting slam.

Efficient Density Control for 3D Gaussian Splatting Gaussian splatting slam

Reference 18

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-12T20:00:28.492633Z digest=sha256:8a2047cd269e242e009ba567f2ddeb851457c9428276305ff7f889c61a0d7310

Observation 015ffced-fb57-4f4f-83b0-344720235b63 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view syn- thesis.

Efficient Density Control for 3D Gaussian Splatting Nerf: Representing scenes as neural radiance fields for view syn- thesis

Reference 19

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source=pdf_text observed=2026-08-12T20:00:28.498293Z digest=sha256:2382d1e9073782161d2aba487cb6417340d0dfac113f6b22d8036e7dff760e03

Observation 8f0c1df0-d0ea-44e0-8721-3772e7e4351a · outbound

This paper cites Human gaussian splatting: Real-time rendering of animatable avatars.

Efficient Density Control for 3D Gaussian Splatting Human gaussian splatting: Real-time rendering of animatable avatars

Reference 20

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source=pdf_text observed=2026-08-12T20:00:28.505715Z digest=sha256:8936a708018b907bf06fbd17ecf9d059c1d69fe3c9f4ac6c96681691a4e9a52a

Observation c50797cf-aec3-47c0-b44d-88e8fb75b9db · outbound

This paper cites Instant neural graphics primitives with a mul- tiresolution hash encoding.

Efficient Density Control for 3D Gaussian Splatting Instant neural graphics primitives with a mul- tiresolution hash encoding

Reference 21

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.513176Z digest=sha256:74802d9e67b6c8b1318ec6d2a5ed4e1e8e80ad603aa82a711db8b68d7de45524

Observation 6e5cc38d-a172-4bc5-87f2-2e1f51047a3f · outbound

This paper cites Revising densification in gaussian splatting.

Efficient Density Control for 3D Gaussian Splatting Revising densification in gaussian splatting

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T20:00:29.145078Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T20:00:28.525714Z digest=sha256:f6f809660b3e49a672f1e4c2b5f16e65965ea9167e38dd53919663d81e71a3bd

Observation f1da8d53-2ffd-4147-9a46-16432f0c4cc3 · outbound

This paper cites Structure- from-motion revisited.

Efficient Density Control for 3D Gaussian Splatting Structure- from-motion revisited

Reference 23

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source=pdf_text observed=2026-08-12T20:00:28.532826Z digest=sha256:a143d3e68bd1145029efa5deb75cffd71004bd676a4e61d642fc94307bb6ade0

Observation c49f9ec1-0a84-4fa1-b3dc-5c0a7d3e8b4b · outbound

This paper cites Splattingavatar: Realistic real-time human avatars with 9 mesh-embedded gaussian splatting.

Efficient Density Control for 3D Gaussian Splatting Splattingavatar: Realistic real-time human avatars with 9 mesh-embedded gaussian splatting

Reference 24

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verified fuzzy
raw_fallback, observed 2026-08-12T20:00:28.940067Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T20:00:28.540345Z digest=sha256:c621b869420073ed62192dc543d0d2756c3ba386be481e0e26c0333576275b5b

Observation 593d6c7c-6e22-4f47-a753-bb0cc0bc646e · outbound

This paper cites DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation.

Efficient Density Control for 3D Gaussian Splatting DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation

Reference 25

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source=pdf_text observed=2026-08-12T20:00:28.547332Z digest=sha256:0d981f2b24a8c115b882ec53555019770d3d8209af07db38980884ffb8c6e86e

Observation b5c51d87-ce28-4974-94bc-63b55a9bc9a3 · outbound

This paper cites CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting.

Efficient Density Control for 3D Gaussian Splatting CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting

Reference 26

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.553810Z digest=sha256:ade803be7b45c2503e2e5c45cbde869d0d9a64b5375dbfd347455ada139ab0ce

Observation bba00d6f-f456-4103-bfd1-2d1c13077581 · outbound

This paper cites 4d gaussian splatting for real-time dynamic scene rendering.

Efficient Density Control for 3D Gaussian Splatting 4d gaussian splatting for real-time dynamic scene rendering

Reference 27

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.561091Z digest=sha256:8294023515d50d3eb96145870add3c6720fa5570d8ccc13fb3c118da6edf08ec

Observation 5cb4e558-49c8-4305-9082-65de39e50aa0 · outbound

This paper cites Gs-slam: Dense visual slam with 3d gaussian splatting.

Efficient Density Control for 3D Gaussian Splatting Gs-slam: Dense visual slam with 3d gaussian splatting

Reference 28

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no resolver link, observed 2026-08-12T20:00:28.566172Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.566172Z digest=sha256:e2825d9f10c000c7d34f3673b245bd7bdd69e0b7901cc870ef68f5e016f26362

Observation b5207499-477e-4a0f-bb03-647d6daea6f7 · outbound

This paper cites Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting.

Efficient Density Control for 3D Gaussian Splatting Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting

Reference 29

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no resolver link, observed 2026-08-12T20:00:28.571702Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.571702Z digest=sha256:424a82e410b973465acc7158997f5e2d3e433e3b84177a3a6a50e34501678412

Observation 90c11d22-0ffc-4d8d-8017-4f440d93c583 · outbound

This paper cites Absgs: Recovering fine details in 3d gaussian splat- ting.

Efficient Density Control for 3D Gaussian Splatting Absgs: Recovering fine details in 3d gaussian splat- ting

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T20:00:28.881103Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T20:00:28.578180Z digest=sha256:b1fbe95a4ad5c9e9f02d490bc3eaede85e64934e4b891bc002e7a779b908d3be

Observation 8fa65fad-5388-41a3-8aa0-92c384f61a7d · outbound

This paper cites GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models.

Efficient Density Control for 3D Gaussian Splatting GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models

Reference 31

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no resolver link, observed 2026-08-12T20:00:28.583012Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.583012Z digest=sha256:3badc8d148f762e8eccc588aea050c8062a06be498d7a0170ee12a1ad5e90599

Observation 94e14aea-ce7b-4c2d-9a91-abd8974f5ca5 · outbound

This paper cites Mip-splatting: Alias-free 3d gaussian splat- ting.

Efficient Density Control for 3D Gaussian Splatting Mip-splatting: Alias-free 3d gaussian splat- ting

Reference 32

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.590683Z digest=sha256:12874503badd4dc96f02b8031dd8bdb27833f55d8100d0cdad9a3fa3d233bc06

Observation ce7114b6-d044-40ba-9608-b1bf1a406c69 · outbound

This paper cites Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes.

Efficient Density Control for 3D Gaussian Splatting Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes

Reference 33

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.597096Z digest=sha256:82d1d3f947ded47b7e02e62107b19022f87ed5fb376cbd4abe18d1cbcbf4d8ee

Observation 1a424d19-1ec7-41f6-a2d5-406d405c4e5f · outbound

This paper cites The unreasonable effectiveness of deep features as a perceptual metric.

Efficient Density Control for 3D Gaussian Splatting The unreasonable effectiveness of deep features as a perceptual metric

Reference 34

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no resolver link, observed 2026-08-12T20:00:28.602850Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.602850Z digest=sha256:b108da63903a5253a37a1dc21c9c6b86256d3b0990d23564b5d5819246a2c9a3

Observation 2f7ddf1b-ac73-4feb-94eb-add3c849c1d6 · outbound

This paper cites Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting.

Efficient Density Control for 3D Gaussian Splatting Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting

Reference 35

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T20:00:28.608215Z digest=sha256:aa22d104f3dcbd0c8364855c2c43036508a95f7e236459ada66d95290bedf73b

Observation b9ed5c3e-e9b2-4eb0-b291-a6b0861b52af · outbound

This paper cites Drivinggaussian: Composite gaussian splatting for surrounding dynamic au- tonomous driving scenes.

Efficient Density Control for 3D Gaussian Splatting Drivinggaussian: Composite gaussian splatting for surrounding dynamic au- tonomous driving scenes

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T20:00:28.837955Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-12T20:00:28.614285Z digest=sha256:f8e77d8ba7a2117d18fc3af8f5d4764cdc310c1283844d9a8a03fff46d058d4a

Pith citing papers

Observation 1f9d077e-12e6-4c83-a22e-d1b900195bb1 · inbound

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting cites this paper.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Efficient Density Control for 3D Gaussian Splatting

Reference 5

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.443093Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.443093Z digest=sha256:d70e04350a280a42f7930156171765d92255f45d59612eb76ef27052aa89b1f8

Observation 506ed24c-051e-4e55-ae7a-d90e8c30771e · inbound

Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction cites this paper.

Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction Efficient Density Control for 3D Gaussian Splatting

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-06T13:46:16.520682Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T13:46:16.520682Z digest=sha256:b0eefa2da2847bf1de5341c1ccd9da19b6e3be8f1f42feaef77dde76cebf2f12

Observation 5b857762-01a6-4b39-912c-09349e5f9429 · inbound

Incoherent Deformation, Not Capacity: Diagnosing and Mitigating Overfitting in Dynamic Gaussian Splatting cites this paper.

Incoherent Deformation, Not Capacity: Diagnosing and Mitigating Overfitting in Dynamic Gaussian Splatting Efficient Density Control for 3D Gaussian Splatting

Reference 2

Resolution
verified exact
arxiv_id, observed 2026-05-10T09:13:30.470070Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-10T08:06:05.884726Z digest=sha256:68e491a3ba391fc91c055f1e470f64b2a644b9dc99bf60cb5b3d1cfdab8b9c61

Observation 41cfa12d-6fe5-4cd8-b75e-be0d01d35c3b · inbound

Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training cites this paper.

Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training Efficient Density Control for 3D Gaussian Splatting

Reference 7

Resolution
verified exact
arxiv_id, observed 2026-05-11T13:16:05.376703Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-10T02:06:38.280487Z digest=sha256:296318d02202b74e118fafb0ed34102984806ad43a4df05f4f5d4eed7ca86c20

Observation 2ad7b989-21e7-4f8a-8191-de96e3256104 · inbound

Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction cites this paper.

Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction Efficient Density Control for 3D Gaussian Splatting

Reference 25

Resolution
metadata mismatch
local_arxiv, observed 2026-07-10T01:46:41.359116Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=arxiv_source observed=2026-07-10T01:37:45.626054Z digest=sha256:b2107f0d9948f16ce2c8d67ec716f1869f202aeb5899bd073c00fd1113740d02