Pith. sign in

REVIEW 2 cited by

Prioritized Sequence Experience Replay

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1905.12726 v2 pith:QPFJAI6B submitted 2019-05-25 cs.LG cs.AIstat.ML

classification cs.LGcs.AIstat.ML
keywords experiencepserreplaylearnprioritizedefficientlyperformancesequence
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

Experience replay is widely used in deep reinforcement learning algorithms and allows agents to remember and learn from experiences from the past. In an effort to learn more efficiently, researchers proposed prioritized experience replay (PER) which samples important transitions more frequently. In this paper, we propose Prioritized Sequence Experience Replay (PSER) a framework for prioritizing sequences of experience in an attempt to both learn more efficiently and to obtain better performance. We compare the performance of PER and PSER sampling techniques in a tabular Q-learning environment and in DQN on the Atari 2600 benchmark. We prove theoretically that PSER is guaranteed to converge faster than PER and empirically show PSER substantially improves upon PER.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. EVaDE : Event-Based Variational Thompson Sampling for Model-Based Reinforcement Learning

    cs.LG 2025-01 conditional novelty 6.0 of 10

    EVaDE inserts three Gaussian-dropout convolutional layers into SimPLe reward models, raising mean human-normalized Atari 100K score from 0.525 to 0.682 in the paper's runs.

  2. Reward Prediction Error Prioritisation in Experience Replay: The RPE-PER Method

    cs.LG 2025-01 conditional novelty 3.0 of 10

    RPE-PER prioritises replay buffer samples by the absolute error between a learned reward model and the actual reward, and reports improved continuous-control RL performance in MuJoCo benchmarks.

Pith tools