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Computational Adaptation of XR Interfaces Through Interaction Simulation

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arxiv 2204.09162 v2 pith:RCBTOBY6 submitted 2022-04-19 cs.HC cs.AI

Computational Adaptation of XR Interfaces Through Interaction Simulation

classification cs.HC cs.AI
keywords userinterfacesadaptadaptationsadaptivecomputationalcostsinteractions
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Adaptive and intelligent user interfaces have been proposed as a critical component of a successful extended reality (XR) system. In particular, a predictive system can make inferences about a user and provide them with task-relevant recommendations or adaptations. However, we believe such adaptive interfaces should carefully consider the overall \emph{cost} of interactions to better address uncertainty of predictions. In this position paper, we discuss a computational approach to adapt XR interfaces, with the goal of improving user experience and performance. Our novel model, applied to menu selection tasks, simulates user interactions by considering both cognitive and motor costs. In contrast to greedy algorithms that adapt based on predictions alone, our model holistically accounts for costs and benefits of adaptations towards adapting the interface and providing optimal recommendations to the user.

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