pith. sign in

arxiv: 1902.09097 · v1 · pith:RDGMAHQ6new · submitted 2019-02-25 · 💻 cs.AI · cs.LG· cs.MA

Marathon Environments: Multi-Agent Continuous Control Benchmarks in a Modern Video Game Engine

classification 💻 cs.AI cs.LGcs.MA
keywords controlcontinuousgamebenchmarksengineenvironmentslearningmarathon
0
0 comments X
read the original abstract

Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll. Currently, the available options to develop these ideas are either researchers' limited codebase or proprietary closed systems. We present Marathon Environments, a suite of open source, continuous control benchmarks implemented on the Unity game engine, using the Unity ML- Agents Toolkit. We demonstrate through these benchmarks that continuous control research is transferable to a commercial game engine. Furthermore, we exhibit the robustness of these environments by reproducing advanced continuous control research, such as learning to walk, run and backflip from motion capture data; learning to navigate complex terrains; and by implementing a video game input control system. We show further robustness by training with alternative algorithms found in OpenAI.Baselines. Finally, we share strategies for significantly reducing the training time.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Continual Reinforcement Learning with Diversity Exploration and Adversarial Self-Correction

    cs.LG 2019-06 unverdicted novelty 6.0

    CDAN framework uses diversity exploration and adversarial self-correction for continual RL in continuous control, evaluated on new CAM environment with NSD metric showing 18.35% NSD improvement over baseline.