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arxiv: 2311.17245 · v6 · pith:RQBLXCBE · submitted 2023-11-28 · cs.CV

LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS

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classification cs.CV
keywords gaussianlightgaussianpruningrepresentationsscenecompactcompressiongaussians
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Recent advances in real-time neural rendering using point-based techniques have enabled broader adoption of 3D representations. However, foundational approaches like 3D Gaussian Splatting impose substantial storage overhead, as Structure-from-Motion (SfM) points can grow to millions, often requiring gigabyte-level disk space for a single unbounded scene. This growth presents scalability challenges and hinders splatting efficiency. To address this, we introduce LightGaussian, a method for transforming 3D Gaussians into a more compact format. Inspired by Network Pruning, LightGaussian identifies Gaussians with minimal global significance on scene reconstruction, and applies a pruning and recovery process to reduce redundancy while preserving visual quality. Knowledge distillation and pseudo-view augmentation then transfer spherical harmonic coefficients to a lower degree, yielding compact representations. Gaussian Vector Quantization, based on each Gaussian's global significance, further lowers bitwidth with minimal accuracy loss. LightGaussian achieves an average 15x compression rate while boosting FPS from 144 to 237 within the 3D-GS framework, enabling efficient complex scene representation on the Mip-NeRF 360 and Tank & Temple datasets. The proposed Gaussian pruning approach is also adaptable to other 3D representations (e.g., Scaffold-GS), demonstrating strong generalization capabilities.

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Cited by 10 Pith papers

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  6. Compact 3D Gaussian Splatting For Dense Visual SLAM

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  8. Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantization

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