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Measuring General Intelligence with Generated Games

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arxiv 2505.07215 v1 pith:RSYEZRO3 submitted 2025-05-12 cs.AI

classification cs.AI
keywords generatedgg-benchmodelsgameslanguagegameachieveagents
verification ladder T0 review T1 audit T2 compute T3 formal
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We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be generated at will. In particular, gg-bench is synthetically generated by (1) using a large language model (LLM) to generate natural language descriptions of novel games, (2) using the LLM to implement each game in code as a Gym environment, and (3) training reinforcement learning (RL) agents via self-play on the generated games. We evaluate language models by their winrate against these RL agents by prompting models with the game description, current board state, and a list of valid moves, after which models output the moves they wish to take. gg-bench is challenging: state-of-the-art LLMs such as GPT-4o and Claude 3.7 Sonnet achieve winrates of 7-9% on gg-bench using in-context learning, while reasoning models such as o1, o3-mini and DeepSeek-R1 achieve average winrates of 31-36%. We release the generated games, data generation process, and evaluation code in order to support future modeling work and expansion of our benchmark.

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Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. GENSTRAT: Toward a Science of Strategic Reasoning in Large Language Models

    cs.AI 2026-05 unverdicted novelty 7.0 of 10

    GENSTRAT generates fresh imperfect-information card games and a six-axis capability profile plus jaggedness metric to evaluate LLM strategic competence with resistance to saturation.

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    Equation-to-Behavior Prompting lets large LLMs match cognitive models like Bayesian updating in persuasion games; RL training cuts small-model belief error by 26.5% and improves diverse training outcomes by 2.5-12%.

  3. HEALing Entropy Collapse: Enhancing Exploration in Few-Shot RLVR via Hybrid-Domain Entropy Dynamics Alignment

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  4. Spatial Reasoning in LLM Game Agents: Impact of Causal Context and Multi-Step Planning

    cs.AI 2026-07 conditional novelty 5.0 of 10

    On a new three-game spatial benchmark, larger Qwen3 models with thinking mode and multi-step planning achieve higher win rates, while small models struggle to localize and causal prompt hints give only marginal, model...

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