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Generating Whole-Body Avoidance Motion through Localized Proximity Sensing
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Generating Whole-Body Avoidance Motion through Localized Proximity Sensing
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This paper presents a novel control algorithm for robotic manipulators in unstructured environments using proximity sensors partially distributed on the platform. The proposed approach exploits arrays of multi zone Time-of-Flight (ToF) sensors to generate a sparse point cloud representation of the robot surroundings. By employing computational geometry techniques, we fuse the knowledge of robot geometric model with ToFs sensory feedback to generate whole-body motion tasks, allowing to move both sensorized and non-sensorized links in response to unpredictable events such as human motion. In particular, the proposed algorithm computes the pair of closest points between the environment cloud and the robot links, generating a dynamic avoidance motion that is implemented as the highest priority task in a two-level hierarchical architecture. Such a design choice allows the robot to work safely alongside humans even without a complete sensorization over the whole surface. Experimental validation demonstrates the algorithm effectiveness both in static and dynamic scenarios, achieving comparable performances with respect to well established control techniques that aim to move the sensors mounting positions on the robot body. The presented algorithm exploits any arbitrary point on the robot surface to perform avoidance motion, showing improvements in the distance margin up to 100 mm, due to the rendering of virtual avoidance tasks on non-sensorized links.
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Cited by 1 Pith paper
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Egocentric Tactile and Proximity Sensors as Observation Priors for Humanoid Collision Avoidance
Raw proximity measurements can substitute for explicit object localization in humanoid collision avoidance if sensing range is sufficient, and sparse non-directional proximity signals train more efficiently than dense...
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