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Large Language Models and Games: A Survey and Roadmap

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arxiv 2402.18659 v5 pith:SELJDY2F submitted 2024-02-28 cs.CL cs.AIcs.HC

classification cs.CLcs.AIcs.HC
keywords llmsgameslanguageacrossapplicationslargemodelspotential
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable potential across a broad range of applications and domains, including games. This paper surveys the current state of the art across the various applications of LLMs in and for games, and identifies the different roles LLMs can take within a game. Importantly, we discuss underexplored areas and promising directions for future uses of LLMs in games and we reconcile the potential and limitations of LLMs within the games domain. As the first comprehensive survey and roadmap at the intersection of LLMs and games, we are hopeful that this paper will serve as the basis for groundbreaking research and innovation in this exciting new field.

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Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy

    cs.AI 2025-06 conditional novelty 6.0 of 10

    A fine-tuned LLM with a unit-by-unit action decomposition outperforms prior Diplomacy agents while using far less training data.

  2. ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search

    cs.AI 2025-06 conditional novelty 6.0 of 10

    An LLM pipeline with compiler feedback, grammar repair, and breadth-first search playtesting can generate PuzzleScript games that compile and are partially solvable.

  3. Cracking Aegis: An Adversarial LLM-based Game for Raising Awareness of Vulnerabilities in Privacy Protection

    cs.HC 2025-05 conditional novelty 6.0 of 10

    Cracking Aegis, an adversarial LLM-driven dialogue game, led players to use manipulative language strategies and to self-report stronger awareness of privacy vulnerabilities after a single session.

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