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E3D: Event-Based 3D Shape Reconstruction

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arxiv 2012.05214 v2 pith:SJQ65V7L submitted 2020-12-09 cs.CV

E3D: Event-Based 3D Shape Reconstruction

classification cs.CV
keywords eventcamerareconstructionintroduceshapedataevent-basednetwork
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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3D shape reconstruction is a primary component of augmented/virtual reality. Despite being highly advanced, existing solutions based on RGB, RGB-D and Lidar sensors are power and data intensive, which introduces challenges for deployment in edge devices. We approach 3D reconstruction with an event camera, a sensor with significantly lower power, latency and data expense while enabling high dynamic range. While previous event-based 3D reconstruction methods are primarily based on stereo vision, we cast the problem as multi-view shape from silhouette using a monocular event camera. The output from a moving event camera is a sparse point set of space-time gradients, largely sketching scene/object edges and contours. We first introduce an event-to-silhouette (E2S) neural network module to transform a stack of event frames to the corresponding silhouettes, with additional neural branches for camera pose regression. Second, we introduce E3D, which employs a 3D differentiable renderer (PyTorch3D) to enforce cross-view 3D mesh consistency and fine-tune the E2S and pose network. Lastly, we introduce a 3D-to-events simulation pipeline and apply it to publicly available object datasets and generate synthetic event/silhouette training pairs for supervised learning.

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Cited by 1 Pith paper

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  1. Event Camera Guided Visual Media Restoration & 3D Reconstruction: A Survey

    cs.CV 2025-09 conditional novelty 1.0

    A structured survey of event-camera-guided video restoration and 3D reconstruction, organized by temporal, spatial, and 3D tasks.