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GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
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Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain very limited 3D information, leading to two significant challenges: 1) Difficulty in building multi-view consistency as images for matching are too few; 2) Partially omitted or highly compressed object information as view coverage is insufficient. To tackle these challenges, we propose GaussianObject, a framework to represent and render the 3D object with Gaussian splatting that achieves high rendering quality with only 4 input images. We first introduce techniques of visual hull and floater elimination, which explicitly inject structure priors into the initial optimization process to help build multi-view consistency, yielding a coarse 3D Gaussian representation. Then we construct a Gaussian repair model based on diffusion models to supplement the omitted object information, where Gaussians are further refined. We design a self-generating strategy to obtain image pairs for training the repair model. We further design a COLMAP-free variant, where pre-given accurate camera poses are not required, which achieves competitive quality and facilitates wider applications. GaussianObject is evaluated on several challenging datasets, including MipNeRF360, OmniObject3D, OpenIllumination, and our-collected unposed images, achieving superior performance from only four views and significantly outperforming previous SOTA methods. Our demo is available at https://gaussianobject.github.io/, and the code has been released at https://github.com/GaussianObject/GaussianObject.
Forward citations
Cited by 7 Pith papers
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MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction
Semantically enriched MASt3R correspondences plus a multi-attribute 3D consistency loss raise sparse-view ScanNet++ PSNR by >4.5 dB over Splatt3R and preserve quality under wide baselines.
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NeRF Is a Valuable Assistant for 3D Gaussian Splatting
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Zero-P-to-3 fuses multi-view diffusion, a restoration prior, and a coarse 3D Gaussian rendering in DDIM sampling, then refines with rotated views, and reports improved invisible-region reconstruction from partial-view...
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Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds
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Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction
A split-then-clone densification schedule with energy-guided multi-resolution training roughly halves 3D Gaussian Splatting training time while keeping reconstruction quality.
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Improving Novel view synthesis of 360$^\circ$ Scenes in Extremely Sparse Views by Jointly Training Hemisphere Sampled Synthetic Images
A pipeline that samples and enhances synthetic upper-hemisphere views from a DUSt3R point cloud to train 3D Gaussian Splatting, improving four-view 360-degree novel view synthesis.
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Sparse-View 3D Reconstruction: Recent Advances and Open Challenges
A comprehensive survey that organizes sparse-view 3D reconstruction methods into geometry-based, NeRF, 3DGS, and diffusion-based categories, with benchmarks and open challenges.
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