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Synthetic Returns for Long-Term Credit Assignment

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arxiv 2102.12425 v1 pith:SS5AHLJ5 submitted 2021-02-24 cs.LG

classification cs.LG
keywords actionscreditreturnslearningstatessyntheticagentagents
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Since the earliest days of reinforcement learning, the workhorse method for assigning credit to actions over time has been temporal-difference (TD) learning, which propagates credit backward timestep-by-timestep. This approach suffers when delays between actions and rewards are long and when intervening unrelated events contribute variance to long-term returns. We propose state-associative (SA) learning, where the agent learns associations between states and arbitrarily distant future rewards, then propagates credit directly between the two. In this work, we use SA-learning to model the contribution of past states to the current reward. With this model we can predict each state's contribution to the far future, a quantity we call "synthetic returns". TD-learning can then be applied to select actions that maximize these synthetic returns (SRs). We demonstrate the effectiveness of augmenting agents with SRs across a range of tasks on which TD-learning alone fails. We show that the learned SRs are interpretable: they spike for states that occur after critical actions are taken. Finally, we show that our IMPALA-based SR agent solves Atari Skiing -- a game with a lengthy reward delay that posed a major hurdle to deep-RL agents -- 25 times faster than the published state-of-the-art.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Counterfactual Shapley Credit Assignment

    cs.LG 2026-07 conditional novelty 6.0 of 10

    Counterfactual Shapley values, computed by simulated 'what-if' action replacements, redistribute RL rewards without changing the optimal policy and improve credit assignment in stochastic, sparse, delayed-reward tasks.

  2. Attention-Based Reward Shaping for Sparse and Delayed Rewards

    cs.LG 2025-05 conditional novelty 6.0 of 10

    ARES uses attention weights from a return-predicting transformer to generate dense shaped rewards from fully delayed reward episodes, improving RL training in many test environments.

  3. Zero-Shot Reinforcement Learning Under Partial Observability

    cs.LG 2025-06 conditional novelty 5.0 of 10

    Behavior foundation models with GRU memory outperform memory-free zero-shot RL baselines in most partially observable ExORL settings, but the advantage is inconsistent on Cheetah.

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