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Text-to-3D with Classifier Score Distillation

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arxiv 2310.19415 v2 pith:SWAZG6DX submitted 2023-10-30 cs.CV cs.AIcs.GR

classification cs.CVcs.AIcs.GR
keywords distillationgenerationscoretext-to-3dguidanceclassifierclassifier-freemethods
verification ladder T0 review T1 audit T2 compute T3 formal
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Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods. Our project page is https://xinyu-andy.github.io/Classifier-Score-Distillation

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Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. 4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.

  2. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  3. DMQ: Dissecting Outliers of Diffusion Models for Post-Training Quantization

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A post-training quantization method that combines learned channel scaling and power-of-two scaling keeps diffusion image quality high at 4-bit weight, 6-bit activation precision.

  4. LoomNet: Enhancing Multi-View Image Generation via Latent Space Weaving

    cs.CV 2025-07 conditional novelty 6.0 of 10

    LoomNet generates consistent multi-view images from a single input by fusing per-view latent predictions onto shared triplane features before rendering.

  5. SeqTex: Generate Mesh Textures in Video Sequence

    cs.CV 2025-07 conditional novelty 6.0 of 10

    SeqTex adapts a pretrained video diffusion model to directly generate complete UV texture maps by jointly predicting four multi-view images and the UV map as a five-frame sequence.

  6. DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation

    cs.CV 2025-07 conditional novelty 4.0 of 10

    A pipeline that generates editable 3D scenes from natural language by combining LLM-based layout planning, multi-timestep diffusion distillation, and staged camera sampling.

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