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RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning

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arxiv 2409.20291 v2 pith:TCLZL7ZK submitted 2024-09-30 cs.RO

classification cs.RO
keywords renderingrl-gsbridgesim-to-realgaussianlearningsplattinglargemesh-based
verification ladder T0 review T1 audit T2 compute T3 formal
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Sim-to-Real refers to the process of transferring policies learned in simulation to the real world, which is crucial for achieving practical robotics applications. However, recent Sim2real methods either rely on a large amount of augmented data or large learning models, which is inefficient for specific tasks. In recent years, with the emergence of radiance field reconstruction methods, especially 3D Gaussian splatting, it has become possible to construct realistic real-world scenes. To this end, we propose RL-GSBridge, a novel real-to-sim-to-real framework which incorporates 3D Gaussian Splatting into the conventional RL simulation pipeline, enabling zero-shot sim-to-real transfer for vision-based deep reinforcement learning. We introduce a mesh-based 3D GS method with soft binding constraints, enhancing the rendering quality of mesh models. Then utilizing a GS editing approach to synchronize the rendering with the physics simulator, RL-GSBridge could reflect the visual interactions of the physical robot accurately. Through a series of sim-to-real experiments, including grasping and pick-and-place tasks, we demonstrate that RL-GSBridge maintains a satisfactory success rate in real-world task completion during sim-to-real transfer. Furthermore, a series of rendering metrics and visualization results indicate that our proposed mesh-based 3D GS reduces artifacts in unstructured objects, demonstrating more realistic rendering performance.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Prompting with the Future: Open-World Model Predictive Control with Interactive Digital Twins

    cs.RO 2025-06 conditional novelty 7.0 of 10

    A VLM-driven model predictive controller that evaluates simulated future outcomes rendered from a physics-based digital twin.

  2. Learning human-to-robot handovers through 3D scene reconstruction

    cs.RO 2025-07 conditional novelty 6.0 of 10

    A handover policy trained only on images rendered from a sparse-view Gaussian Splatting scene can deploy on a real robot without real-robot training data.

  3. AntiGrounding: Lifting Robotic Actions into VLM Representation Space for Decision Making

    cs.RO 2025-06 conditional novelty 6.0 of 10

    AntiGrounding lifts candidate robot trajectories into the VLM's visual space via multi-view rendering and structured VQA, and reports 57.5% average success across eight manipulation tasks, beating three intermediate-r...

  4. SimLauncher: Launching Sample-Efficient Real-world Robotic Reinforcement Learning via Simulation Pre-training

    cs.RO 2025-07 conditional novelty 5.0 of 10

    Simulation-pretrained policies, with digital-twin demos for critic bootstrapping and action proposals, cut real-world RL training time while reaching near-perfect success on three manipulation tasks.

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