REVIEW 5 major objections 5 minor 48 references
WeatherCity claims a single 4D urban reconstruction can be re-rendered as rain, snow, or fog by splitting each Gaussian's appearance into a shared feature and per-weather color decoders, with physics-driven particles supplying the motion.
Reviewed by Pith at T0; open to challenge. T0 means a machine referee read the full paper against a public rubric. the ladder, T0–T4 →
WeatherCity turns a driving video into an editable 4D scene that can be re-rendered in consistent, controllable rain, snow, and fog with stable geometry.
T0 review reviewed 2026-08-02 challenge →
load-bearing objection WeatherCity is a well-built system for multi-weather 4D editing, but the SOTA claim rests on weak evaluation and the fixed-geometry representation can't express some effects it claims. the 5 major comments →
WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
Core claim
The paper's central discovery is that multi-weather 4D editing can be reduced to a disentangled appearance problem: instead of learning a separate scene per weather, every Gaussian carries one intrinsic feature f_i, and each weather condition has a small MLP that maps that feature to RGB. Geometry—position, scale, rotation, opacity—is shared and never changes across weathers. Training alternates between raw frames and text-edited weather frames, with an L1+SSIM RGB loss, a content-consistency loss anchored to the raw frames in a pre-trained feature space, and a LiDAR depth loss. In evaluation on two public driving benchmarks over rain, snow, and fog prompts, the method reports higher content
What carries the argument
The load-bearing object is the Weather Gaussian: each Gaussian stores a shared appearance feature (dimension 32) instead of a color, and weather-specific MLP decoders turn that feature into per-weather colors while position, scale, rotation, and opacity stay fixed. This makes structure identical across weathers by construction. Around it sit three supporting mechanisms: a content-consistency loss that pulls every rendered weather frame toward the raw frame in a pre-trained feature space, a dynamic Gaussian scene graph that allows object nodes to be edited or removed, and a physics layer that injects rain and snow particle Gaussians and applies depth-aware Beer–Lambert fog blending in the sam
Load-bearing premise
The bet is that weather acts only on appearance: every weather effect can be captured by repainting fixed scene geometry with per-weather colors plus overlaid particles and fog, so snow cover, rain sheen, or flood water never change the shape of the scene itself.
What would settle it
Take a parked car and a road region, reconstruct with the same video under light-snow and heavy-snow prompts, and compare the rendered depth maps and Gaussian centers on those static regions. If the heavy-snow reconstruction moves the road surface or car contours by more than LiDAR noise, the fixed-geometry assumption has failed and the claimed weather identity is enforced rather than learned.
If this is right
- One captured drive can be re-rendered in multiple weathers without re-capturing, enabling closed-loop simulation and rare-weather training data for autonomous driving.
- Weather intensity becomes a dial: particle counts, densities, and fog parameters are user-set, so light versus heavy rain, snow, and fog are explicit controls.
- Because weather decoders are independent of geometry, switching weathers at render time does not require re-optimizing the scene, and the system reports near-real-time frame rates.
- Object-level manipulation can coexist with weather editing, such as removing vehicles and snowing the scene in a single operation.
- The per-frame inconsistencies of the underlying 2D editor are repaired by the consistency optimization rather than baked into the reconstructed scene.
Where Pith is reading between the lines
- A testable extension implied but not run: compare light- versus heavy-snow edits and inspect reconstructed Gaussian centers and rendered depth on static ground; if they shift, the fixed-geometry assumption is silently suppressing real accumulation, and snow or water would need per-weather geometry offsets.
- The shared-feature scheme suggests a cheap interpolation route the paper does not explore: blend or condition the weather-specific decoder weights to synthesize intermediate weather intensities or unseen conditions between the trained decoders.
- Because the consistency loss anchors every weather to the raw capture, systematic biases of the editing model could propagate into the decoders; anchoring to a canonical clear reconstruction instead would decouple weather appearance from one camera pass.
- Since all weather particles are ordinary Gaussians in the same scene graph, the same representation could extend to other transient phenomena—leaves, dust, smoke—by swapping particle shapes and motion models.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper proposes WeatherCity, a framework for 4D urban scene reconstruction with controllable multi-weather editing. It builds on a dynamic Gaussian scene graph (following OmniRe) and introduces a Weather Gaussian representation: each Gaussian stores a shared appearance feature vector, and a per-weather MLP decoder maps that feature to a color for each target weather (rainy, snowy, foggy). Multi-weather edited images, obtained from a text-guided image editing model (Qwen-Image), serve as pseudo-ground-truth supervision alongside the original clear-weather frames. A content-consistency loss aligns rendered weather views with the raw scene in VGG feature space, and a physics-driven module adds dynamic rain/snow particles and Beer-Lambert-based fog. Experiments on Waymo and nuScenes compare against image/video editors (ControlNet, TurboEdit, FRESCO, Qwen-Image) and the static 3D editor ClimateNeRF, using CLIP-S, CLIP-DS, and Sem-CS metrics, plus runtime FPS. The paper claims state-of-the-art performance across all metrics, with additional demonstrations of object-level editing and temporal consistency.
Significance. If validated, WeatherCity would be a useful integration of 4D reconstruction and weather simulation for autonomous driving, combining a simple shared-feature/decoder decomposition with a unified particle-based weather rendering. The open-source release and the attempt to unify background appearance editing with foreground dynamic weather are valuable. However, the evaluation currently does not establish the central claim: metrics are limited to CLIP-based and segmentation-based scores on a small, hand-picked set of training-like sequences, with no reconstruction-quality metrics, no error bars, and no held-out-view generalization tests. The representational limitations (fixed geometry, view-independent color) also conflict with some of the qualitative claims (snow accumulation, wet-road specularity). The core idea is promising, but the evidence is insufficient to support the paper's strong SOTA statement.
major comments (5)
- [Sec. 4.1, Tab. 1] The quantitative evaluation is limited to five 30-frame scenes per dataset, with all metrics reported as point estimates with no error bars, standard deviations, or significance tests. Moreover, no reconstruction metrics (PSNR, SSIM, LPIPS) are provided for the raw-scene reconstruction, and there is no held-out-view split. The model is thus evaluated only on the same distribution it was trained on, and the 'state-of-the-art across all metrics' claim is not statistically grounded.
- [Sec. 3.2, Eq. (1)-(2)] The Weather Gaussian representation fixes geometry (μ, s, r, o) across weathers and decodes colors via φ_w(f_i), which has no view-direction input. This cannot represent view-dependent wet-road specular reflections or geometric snow accumulation, yet the paper claims these effects in Sec. 4.2 and Supp. Figs. 8-13. Because the optimization fits Qwen-Image edited frames that may imply such geometric/view-dependent changes, the model must compromise between L_rgb and L_cc, likely producing artifacts that CLIP-S/Sem-CS do not penalize. A concrete test: render from held-out views or with camera viewpoint changes and check whether reflections and snow cover behave physically.
- [Sec. 3.3, Eq. (6)-(7)] The content-consistency loss L_cc aligns rendered weather frames with the raw clear frame in VGG feature space. While the authors argue this repairs per-frame editing inconsistencies, it may also suppress the weather effect itself, yielding washed-out or under-edited results. The ablation (Tab. 3) only shows that L_cc improves CLIP-S and Sem-CS, which measure content preservation, not weather effect strength or realism. The paper does not provide any metric (e.g., FID, weather-specific fidelity, or user study) to confirm that the weather effect remains strong and realistic when L_cc is applied.
- [Tab. 2] The runtime comparison is not like-for-like. For baselines, the reported FPS is per-frame inference speed for editing; for WeatherCity, it is the rendering speed after training. The full WeatherCity pipeline includes a 2D editing step (Qwen-Image) and 30k training iterations, none of which are counted. Thus the statement that WeatherCity meets real-time requirements for simulation is misleading as an end-to-end performance claim.
- [Sec. 4.2 / Related Work] The set of 3D weather-editing baselines is incomplete and inconsistently evaluated. WeatherGS [27], RainyGS [8], and Fiebelman et al. [11] are cited in Related Work but never compared quantitatively. ClimateNeRF, the only 3D baseline included, is static, tested on a single scene in the Supplementary, and cannot handle dynamic objects. To substantiate the 'state-of-the-art' claim among 3D-level weather editing methods, the authors should include a modern dynamic 3D Gaussian weather baseline, even if only in the supplementary material.
minor comments (5)
- [Eq. (5)] 'di is the depth of the depth of the i-th Gaussian' — duplicated phrase.
- [Sec. 3.1] The text says Qwen-Image yields 'temporally consistent multi-weather image sequences,' but this is contradicted by the need for L_cc to fix per-frame inconsistencies (Sec. 4.3). The wording should be softened to 'per-frame edited sequences' or similar.
- [Fig. 2 caption] The caption says 'text-guided video editing foundation model,' but the method uses an image editing model (Qwen-Image). This is inconsistent with the main text.
- [Tab. 1 vs. Supp. Tabs. 5/6] It is unclear whether the aggregate CLIP-S/CLIP-DS/Sem-CS values in Tab. 1 are averaged over rainy/snowy/foggy conditions. The Supplementary shows per-weather breakdowns and notes that foggy results only use CLIP-DS. This should be clarified in the main text.
- [Sec. 3.2] The notation alternates between G_i = {μ_i, s_i, r_i, o_i, f_i} and G_i^w = {μ_i, Σ_i, o_i, c_i^w}. Define Σ_i explicitly in terms of s_i and r_i in the main text for clarity.
Circularity Check
No significant circularity: WeatherCity's weather decoders are trained, not derived, and no load-bearing result reduces to its inputs.
full rationale
The paper's central claim is empirical: a Weather Gaussian representation (Eq. 1–2) with shared features and weather-specific decoders is optimized by RGB and content losses (Eq. 6–7) against raw and Qwen-Image-edited frames, then compared with baselines. None of the reported metrics (CLIP-S, CLIP-DS, Sem-CS) is identical to a training loss or a fitted parameter. L_cc uses VGG features (Eq. 7), while CLIP-S uses CLIP embeddings and Sem-CS uses ConvNeXt segmentation; these are correlated content-preservation measures but not the same function, so there is no equation-level identity that makes a 'prediction' equal to a fit. The weather decoders are trained parameters, not derived predictions, and the paper does not claim to derive weather effects from first principles. Self-citations (EMIE-Map, BEV-GS) appear only in the Related Work overview and are not load-bearing for the proposed representation or the physics module; the cited OmniRe scene-graph structure is external. The physics-driven rain/snow/fog module is an explicit modeling choice (particle ellipsoids, Beer–Lambert transmittance), and the paper acknowledges manual tuning as a limitation, which is an assumption, not circularity. The main caveat—that L_cc's content-preservation objective aligns with the content-preservation metrics—is a metric/training correlation concern and a correctness risk, but it does not reduce the derivation to its inputs. Therefore no specific circular step can be quoted and exhibited, and the appropriate finding is no significant circularity.
Axiom & Free-Parameter Ledger
free parameters (7)
- Fog density d_f =
0.2
- Fog color c_fog =
[0.8, 0.8, 0.85]
- Rain particle parameters (count, color, scale, opacity) =
40,000; [0.7,0.7,0.8]; [0.0025,0.0025,0.075]; 0.13
- Snow particle parameters (count, color, scale, opacity) =
16,000; [0.9,0.9,0.95]; [0.0064,0.004,0.004]; 0.2
- Loss weights λ_cc, λ_depth, λ_opacity, λ_SSIM =
1.0, 0.01, 0.05, 0.2
- Gaussian feature dimension / decoder width =
d=32, hidden=64
- Weather decoder MLP weights =
learned
axioms (8)
- standard math 3D Gaussian Splatting provides a differentiable, high-fidelity scene model (covariance projection and alpha blending)
- domain assumption Urban dynamic scenes decompose into sky/static/rigid/non-rigid Gaussian nodes as in OmniRe [4]
- domain assumption Qwen-Image edits are trustworthy enough to supervise weather appearance (content-preserving and weather-realistic)
- ad hoc to paper Weather appearance is fully expressible as per-weather MLP decodings c^w_i = φ_w(f_i) of a shared feature, plus overlay particles/fog (no geometry-level weather changes)
- domain assumption VGG-19 relu4_1 features quantify cross-weather content consistency
- domain assumption LiDAR projection gives correct sparse depth for geometry supervision
- standard math Beer–Lambert blending models fog sufficiently (Eq. 11)
- domain assumption CLIP-S, CLIP-DS, and Sem-CS are adequate proxies for editing quality
invented entities (2)
-
Weather Gaussian representation (shared feature vector f_i + weather-specific decoders φ_w)
no independent evidence
-
Weather particle Gaussian nodes for rain and snow (elongated streaks; three-lobe crystal)
independent evidence
Cite this review
Pith. "Pith review of WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation." pith.science (2026). https://pith.science/paper/TSO6D6OF
@misc{pith2026260222096,
author = {Pith},
title = {Pith review of: WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation},
year = {2026},
howpublished = {\url{https://pith.science/paper/TSO6D6OF}},
note = {Machine review of arXiv:2602.22096}
}
read the original abstract
Editable high-fidelity 4D scenes are crucial for autonomous driving, as they can be applied to end-to-end training and closed-loop simulation. However, existing reconstruction methods are primarily limited to replicating observed scenes and lack the capability for diverse weather simulation. While image-level weather editing methods tend to introduce scene artifacts and offer poor controllability over the weather effects. To address these limitations, we propose \textbf{WeatherCity}, a novel framework for 4D urban scene reconstruction and weather editing. Specifically, we leverage a text-guided image editing model to achieve flexible editing of image weather backgrounds. To tackle the challenge of multi-weather modeling, we introduce a novel weather Gaussian representation based on shared scene features and dedicated weather-specific decoders. This representation is further enhanced with a content consistency optimization, ensuring coherent modeling across different weather conditions. Additionally, we design a physics-driven model that simulates dynamic weather effects through particles and motion patterns. Extensive experiments on multiple datasets and various scenes demonstrate that WeatherCity achieves flexible controllability, high fidelity, and temporal consistency in 4D reconstruction and weather editing. Our framework not only enables fine-grained control over weather conditions (e.g., light rain and heavy snow) but also supports object-level manipulation within the scene. Codes are released at https://github.com/IRMVLab/WeatherCity.
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Shen Zheng, Changjie Lu, and Srinivasa G Narasimhan. Tpsence: Towards artifact-free realistic rain generation for deraining and object detection in rain. InProceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, pages 5394–5403, 2024. 2, 3
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Scene parsing through ade20k dataset
Bolei Zhou, Hang Zhao, Xavier Puig, Sanja Fidler, Adela Barriuso, and Antonio Torralba. Scene parsing through ade20k dataset. InProceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2017. 3
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Drivinggaussian: Composite gaussian splatting for surrounding dynamic au- tonomous driving scenes
Xiaoyu Zhou, Zhiwei Lin, Xiaojun Shan, Yongtao Wang, Deqing Sun, and Ming-Hsuan Yang. Drivinggaussian: Composite gaussian splatting for surrounding dynamic au- tonomous driving scenes. InProceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 21634–21643, 2024. 2 10 WeatherCity: Urban Scene Reconstruction with Controllable...
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Implementation Details We build WeatherCity upon a dynamic Gaussian scene graph following the node design in OmniRe [4], contain- ing a sky node, a static background node, and multiple rigid and non-rigid object nodes for vehicles and pedestrians, re- spectively, each represented by 3D Gaussian primitives with learnable position, scale, rotation, opacity,...
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editing direction
generates target weather effects based on text prompts. However, experimental results indicate that it is prone to scene content distortion (e.g., vehicle deformation, incor- rect lane markings), lacks fine-grained control over weather intensity, and has a slow inference speed (only 0.033 FPS), making it difficult to meet the real-time and consistency re-...
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Detailed Quantitative and Qualitative Results Table 5 and Table 6 present the complete quantitative com- parison results for the Waymo and nuScenes datasets, re- spectively
Additional Results and Analysis 7.1. Detailed Quantitative and Qualitative Results Table 5 and Table 6 present the complete quantitative com- parison results for the Waymo and nuScenes datasets, re- spectively. Our method significantly outperforms all base- line approaches (ControlNet, FRESCO, and TurboEdit) across all metrics. Specifically, higher CLIP-S...
This paper was first reviewed by deepseek-v4-flash on August 2, 2026.
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