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Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting

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arxiv 2403.09413 v2 pith:U3ZZAWIL submitted 2024-03-14 cs.CV

Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting

classification cs.CV
keywords cloudpointaccurateinitializationrain-gsgaussiansplattinganalysis
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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3D Gaussian splatting (3DGS) has recently demonstrated impressive capabilities in real-time novel view synthesis and 3D reconstruction. However, 3DGS heavily depends on the accurate initialization derived from Structure-from-Motion (SfM) methods. When the quality of the initial point cloud deteriorates, such as in the presence of noise or when using randomly initialized point cloud, 3DGS often undergoes large performance drops. To address this limitation, we propose a novel optimization strategy dubbed RAIN-GS (Relaing Accurate Initialization Constraint for 3D Gaussian Splatting). Our approach is based on an in-depth analysis of the original 3DGS optimization scheme and the analysis of the SfM initialization in the frequency domain. Leveraging simple modifications based on our analyses, RAIN-GS successfully trains 3D Gaussians from sub-optimal point cloud (e.g., randomly initialized point cloud), effectively relaxing the need for accurate initialization. We demonstrate the efficacy of our strategy through quantitative and qualitative comparisons on multiple datasets, where RAIN-GS trained with random point cloud achieves performance on-par with or even better than 3DGS trained with accurate SfM point cloud. Our project page and code can be found at https://ku-cvlab.github.io/RAIN-GS.

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. The Role of Initialization in 3D Gaussian Splatting

    cs.CV 2026-03 conditional novelty 6.0

    Dense initialization of 3DGS does not consistently beat sparse SfM initialization for standard novel views, but improves off-trajectory generalization; no densification method wins everywhere.

  2. GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

    cs.RO 2026-07 conditional novelty 5.0

    A real-time Gaussian-splatting SLAM system densifies sparse ORB-SLAM2 maps with epipolar-filtered optical flow and splits long routes into localized MLP regions, completing 4500-frame outdoor sequences the leading sys...

  3. The Role of Initialization in 3D Gaussian Splatting

    cs.CV 2026-03 unverdicted novelty 5.0

    Current densification methods in 3D Gaussian Splatting do not significantly benefit from dense initializations and perform similarly to sparse SfM-based ones.

  4. Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields

    cs.CV 2024-12 unverdicted novelty 5.0

    Turbo-GS accelerates 3D Gaussian Splatting training via dilated rendering of pixel subsets, convergence-aware Gaussian budget allocation, and combined positional-appearance error densification to enable faster 4K fitt...

  5. A Survey on 3D Gaussian Splatting

    cs.CV 2024-01 unverdicted novelty 2.0

    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.