Pith. sign in

REVIEW 2 cited by

Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2009.04374 v2 pith:UAFUH6GG submitted 2020-09-09 cs.AI stat.ML

classification cs.AIstat.ML
keywords chessvariantsalphazerogamechangesgamesrulerules
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

It is non-trivial to design engaging and balanced sets of game rules. Modern chess has evolved over centuries, but without a similar recourse to history, the consequences of rule changes to game dynamics are difficult to predict. AlphaZero provides an alternative in silico means of game balance assessment. It is a system that can learn near-optimal strategies for any rule set from scratch, without any human supervision, by continually learning from its own experience. In this study we use AlphaZero to creatively explore and design new chess variants. There is growing interest in chess variants like Fischer Random Chess, because of classical chess's voluminous opening theory, the high percentage of draws in professional play, and the non-negligible number of games that end while both players are still in their home preparation. We compare nine other variants that involve atomic changes to the rules of chess. The changes allow for novel strategic and tactical patterns to emerge, while keeping the games close to the original. By learning near-optimal strategies for each variant with AlphaZero, we determine what games between strong human players might look like if these variants were adopted. Qualitatively, several variants are very dynamic. An analytic comparison show that pieces are valued differently between variants, and that some variants are more decisive than classical chess. Our findings demonstrate the rich possibilities that lie beyond the rules of modern chess.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Inferring Piece Value in Chess and Chess Variants

    stat.AP 2025-09 conditional novelty 5.0 of 10

    Using logistic regression on millions of Lichess games, the author estimates piece values in standard chess and variants, finding bishops slightly better than knights and negative values in Antichess.

  2. A Survey of Reinforcement Learning For Economics

    econ.GN 2026-03 conditional novelty 2.0 of 10

    Reinforcement learning is presented as a natural, sample-based extension of dynamic programming for economic models.

Pith tools