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Natural and Robust Walking using Reinforcement Learning without Demonstrations in High-Dimensional Musculoskeletal Models

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arxiv 2309.02976 v2 pith:UDTK4VNL submitted 2023-09-06 cs.RO cs.LG

classification cs.ROcs.LG
keywords naturalwalkingmethodsmodelsmusculoskeletalrobustbiomechanicalbipedal
verification ladder T0 review T1 audit T2 compute T3 formal
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Humans excel at robust bipedal walking in complex natural environments. In each step, they adequately tune the interaction of biomechanical muscle dynamics and neuronal signals to be robust against uncertainties in ground conditions. However, it is still not fully understood how the nervous system resolves the musculoskeletal redundancy to solve the multi-objective control problem considering stability, robustness, and energy efficiency. In computer simulations, energy minimization has been shown to be a successful optimization target, reproducing natural walking with trajectory optimization or reflex-based control methods. However, these methods focus on particular motions at a time and the resulting controllers are limited when compensating for perturbations. In robotics, reinforcement learning~(RL) methods recently achieved highly stable (and efficient) locomotion on quadruped systems, but the generation of human-like walking with bipedal biomechanical models has required extensive use of expert data sets. This strong reliance on demonstrations often results in brittle policies and limits the application to new behaviors, especially considering the potential variety of movements for high-dimensional musculoskeletal models in 3D. Achieving natural locomotion with RL without sacrificing its incredible robustness might pave the way for a novel approach to studying human walking in complex natural environments. Videos: https://sites.google.com/view/naturalwalkingrl

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulation

    cs.RO 2024-12 conditional novelty 5.0 of 10

    A skeletal humanoid agent trained with adversarial imitation learning and a progressive speed curriculum tracks target walking speeds while keeping lower-limb joint angles within about 5 degrees of a synthetic reference.

  2. Personalised 3D Human Digital Twin with Soft-Body Feet for Walking Simulation

    cs.RO 2024-11 conditional novelty 5.0 of 10

    A personalised skeletal human model with soft-body feet, generated from motion capture data and trained with a walking policy, reproduces measured ground reaction forces in simulation.

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