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HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

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arxiv 2312.02902 v2 pith:UGPELA5D submitted 2023-12-05 cs.CV

HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

classification cs.CV
keywords headheadgasreal-timerenderinganimationgaussianmodelaccelerating
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for real-world applications. We propose HeadGaS, a model that uses 3D Gaussian Splats (3DGS) for 3D head reconstruction and animation. In this paper we introduce a hybrid model that extends the explicit 3DGS representation with a base of learnable latent features, which can be linearly blended with low-dimensional parameters from parametric head models to obtain expression-dependent color and opacity values. We demonstrate that HeadGaS delivers state-of-the-art results in real-time inference frame rates, surpassing baselines by up to 2dB, while accelerating rendering speed by over x10.

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Cited by 3 Pith papers

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  2. Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars

    cs.CV 2026-06 unverdicted novelty 6.0

    SAGE self-learns Gaussian expression deformations via joint surfel-SDF optimization and self-supervised consistency, enabling comparable avatar quality from single frames, monocular rotations, or one-shot inputs.

  3. A Survey on 3D Gaussian Splatting

    cs.CV 2024-01 unverdicted novelty 2.0

    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.