pith. sign in

arxiv: 1904.10417 · v1 · pith:UHT7H6XOnew · submitted 2019-04-23 · 💻 cs.GT · cs.MA

Network Investment Game with Wardrop Followers

classification 💻 cs.GT cs.MA
keywords gameprovidersservicesprocessingtimetotalusersbandwidth
0
0 comments X
read the original abstract

We study a two-sided network investment game consisting of two sets of players, called providers and users. The game is set in two stages. In the first stage, providers aim to maximize their profit by investing in bandwidth of cloud computing services. The investments of the providers yield a set of usable services for the users. In the second stage, each user wants to process a task and therefore selects a bundle of services so as to minimize the total processing time. We assume the total processing time to be separable over the chosen services and the processing time of each service to depend on the utilization of the service and the installed bandwidth. We provide insights on how competition between providers affects the total costs of the users and show that every game on a series-parallel graph can be reduced to an equivalent single edge game when analyzing the set of subgame perfect Nash equilibria.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.