Pith. sign in

REVIEW 4 major objections 6 minor 36 references

Reviewed by Pith at T0; open to challenge.

T0 means a machine referee read the full paper against a public rubric. The mark states how deep the mechanical check went, never who wrote it. the ladder, T0–T4 →

T0 review · glm-5.2

Retail behavior learned from receipts beats frontier LLMs at predicting purchases

2026-07-09 22:03 UTC pith:USEKNUBG

load-bearing objection Retail behavior model shows real gains but overclaims consistency; GPT-5.5 baseline methodology is the load-bearing gap the 4 major comments →

arxiv 2607.06993 v1 pith:USEKNUBG submitted 2026-07-08 cs.AI

Large Behavior Model: A Promptable Digital Twin of the Retail Customer

classification cs.AI
keywords customer behavior simulationdigital twinlanguage model personalizationretail transaction datacontinued pre-trainingretrieval-augmented generationreinforcement learning from verifiable rewardsperson-environment decomposition
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper claims that a language model grounded in a customer's actual purchase history can faithfully simulate that customer's decisions across many retail tasks—purchase prediction, basket completion, promotion response, voucher redemption—using a single shared model rather than separate systems for each task. The central object is the Large Behavior Model (LBM), built on a Person-Environment decomposition: the Person is a textual behavioral profile (called Shopping-DNA) derived from transaction records plus a lightweight adapter, and the Environment is product context retrieved at inference time. A four-stage pipeline—continued pre-training on verbalized transactions, supervised fine-tuning for decision formatting, and GRPO reinforcement learning for evidence calibration—progressively converts a general language model into a customer behavior simulator. The paper's most pointed empirical claim is that behavioral simulation is primarily an information problem rather than a model-size problem: the largest gains come from improving how customer behavior is represented in the prompt, not from scaling the underlying model. On held-out retail tasks the LBM outperforms frontier general-purpose LLMs by 9–16 percentage points, and it transfers zero-shot from grocery retail to e-commerce voucher redemption. Ablations isolate continued pre-training as the main source of behavioral generalization, retrieval as contextual evidence that must be present at both training and inference, and reinforcement learning as the mechanism that shifts the model's reliance from generic language-model priors toward explicit behavioral evidence in the prompt.

Core claim

The paper establishes that a language model's fidelity in simulating an individual customer's decisions is governed by the quality of behavioral evidence supplied in the prompt, not by the model's parameter count or generic reasoning ability. This is demonstrated through the B-hard difficulty ladder: with no in-prompt evidence the model performs near chance; with a single legible similarity line it reaches 95.9% accuracy versus 73.4% for a frontier LLM. The bottleneck is prompt signal, not model capacity. Continued pre-training on verbalized transaction data is the stage that transfers behavioral knowledge across retailers and tasks; supervised fine-tuning mainly teaches output format; andGR

What carries the argument

Person-Environment decomposition (B = f(P, E)) where P = Shopping-DNA textual profile + segment-level LoRA adapter, E = top-3 retrieved SKUs via ChromaDB; four-stage training: behavioral data verbalization, continued pre-training, supervised fine-tuning, GRPO with verifiable YES/NO rewards and Jaccard scoring

Load-bearing premise

The Shopping-DNA profile—a handcrafted textual summary of a customer's transaction history—faithfully preserves the behavioral information needed for decision simulation. The paper itself acknowledges this compresses rich transactional histories into natural-language descriptions, but the entire framework's performance depends on whether that verbalization step retains temporal sequences, price elasticities, and cross-category interactions without material loss.

What would settle it

If the textual Shopping-DNA summary systematically drops or distorts behavioral signal that a structured embedding or sequence model would preserve, then the model's decisions reflect the summary's limitations rather than the customer's actual behavior. The cross-dataset results already hint at this: performance degrades on datasets where predictive signal is encoded in platform-specific identifiers or engineered numerical features rather than semantically interpretable patterns.

Watch this falsifier — get emailed when new claim-graph text bears on it.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit.

Referee Report

4 major / 6 minor

Summary. The paper proposes the Large Behavior Model (LBM), a language-model framework for simulating individual retail customer decisions. The approach decomposes behavior into a persistent customer representation (Shopping-DNA profile plus segment-level LoRA adapters) and a dynamic decision environment supplied via retrieval-augmented generation. A four-stage training pipeline—continued pre-training (CPT), supervised fine-tuning (SFT), GRPO reinforcement learning, and RAG-based inference—is applied to verbalized transaction data. The model is evaluated on purchase prediction, hard-negative discrimination, basket completion, promotion response, and cross-domain voucher redemption, with comparisons against GPT-5.5 and external benchmarks (DMBGN, UCI, Tmall, Shopee). The central claim is that grounding language models in longitudinal behavioral evidence, rather than relying on generic LLM priors, is the primary driver of improved personalized decision simulation.

Significance. The paper addresses a genuine gap: unifying multiple retail behavioral tasks (purchase prediction, basket completion, promotion response, survey simulation) under a single prompt-conditioned language model, rather than training separate task-specific models. The Person–Environment decomposition is a clean conceptual framing, and the four-stage training pipeline is a reasonable engineering contribution. The ablation finding that CPT drives generalization while SFT mainly shapes format (§3.7) is a useful empirical insight. The zero-shot cross-domain transfer result on DMBGN (0.772 AUC, §4.2) is notable if the comparison is fair. The reproducibility appendix (Appendix A) provides concrete hyperparameters, hardware, and evaluation details, which is commendable.

major comments (4)
  1. The abstract claims the model 'consistently outperforms frontier general-purpose language models on in-domain retail tasks,' but §4.1.2 reports that on the D2 trip-discrimination task—an in-domain evaluation—LBM achieves 68.9% versus GPT-5.5's 81.2%, a 12.3pp deficit. §4.2.1 further reports that on the Shopee cross-domain task, GPT-5.5 achieves 0.825 AUC versus LBM's 0.65. These are not marginal gaps and directly contradict 'consistently.' The paper attributes the D2 gap to 'segment-level adapter granularity' and 'reward calibration' (§4.1.2) but provides no direct evidence—no per-user adapter experiment is run to confirm the hypothesis. The abstract and §4.1 claims should be revised to accurately scope where the model outperforms and where it does not, or the D2 and Shopee results require explanation that reconciles them with the 'consistent' claim.
  2. The GPT-5.5 baseline methodology is never described. It is unclear whether GPT-5.5 receives the same Shopping-DNA profile, RAG-retrieved products, and prompt structure as LBM. The paper's own B-hard finding (§3.6, §3.7, Figure 3) states 'the bottleneck is prompt signal, not weights': with no in-prompt evidence, accuracy is near chance; with explicit similarity lines, it reaches 95.9%. If GPT-5.5 is evaluated without equivalent prompt context (Shopping-DNA profile, RAG-retrieved products), the comparison conflates learned behavioral representations with richer prompt engineering, undermining the central claim that behavioral grounding—not prompt content—drives improvement. A clear description of the GPT-5.5 evaluation protocol is load-bearing for the comparative claims throughout §4.1–4.2.
  3. The claim of scalability to 'millions of users' (§1, contributions) is supported by an evaluation on 1,500 customers with held-out baskets (Table 1) and a larger-scale run of 662 users (§4.1.1). While the segment-level LoRA architecture is in principle scalable, the empirical evidence covers three orders of magnitude fewer users than claimed. The paper should either scope the scalability claim to match the evaluation scale or provide evidence at larger scale.
  4. The Shopping-DNA profile (§3.2) is a handcrafted textual summary of customer behavior. The entire framework's performance depends on whether this verbalization preserves the predictive signal from raw transactions. The paper acknowledges this is a compression of 'rich transactional histories into natural language descriptions' (§6) but provides no analysis of what behavioral information is lost or distorted in this step. Given that the central claim is about behavioral grounding, some characterization of the representational fidelity of the Shopping-DNA profile—e.g., comparing performance with profiles of varying richness, or analyzing failure cases traceable to profile compression—would substantially strengthen the contribution.
minor comments (6)
  1. Table 1: The 'Customers' row lists '1,500 (held-out baskets)' for the test set, which is ambiguous—does this mean 1,500 customers with held-out baskets, or 1,500 held-out baskets? Clarify.
  2. §3.5, Table 2: The B-task formulation lists B1–B4, but §4.1.2 references a 'D2 trip-discrimination task' that is not defined in Table 2. The relationship between D2 and the B-tasks should be clarified.
  3. §4.1, Table 3: The model is labeled 'Our LBM (base + SFT-Lotus)' while Table 4 uses 'Our LBM (GRPO v5 + SFT-Lazada).' The naming inconsistency and the shift from Lotus to Lazada between tables should be explained.
  4. Figure 3 caption references 'v1, v2, v3' prompt variants but these are not defined in the main text. The B-hard difficulty ladder (§3.6) is mentioned only briefly; a clearer definition of the prompt variants would aid reproducibility.
  5. §4.2.1: The Tmall result (0.53–0.59 AUC, improving to 0.619) is described as below SOTA (0.703). The paper should clarify whether this is a fundamental limitation of the approach or a prompt-engineering issue, given the B-hard finding that prompt signal is the primary bottleneck.
  6. Appendix A: The GRPO reward description ('exact YES/NO and format; NO-rows weighted ×2; Jaccard on B3') is terse. A more detailed specification of the reward function would improve reproducibility.

Circularity Check

0 steps flagged

No significant circularity; the central claim is tested against external benchmarks and external models, with one minor self-citation that is not load-bearing.

full rationale

The paper's central claim—that grounding language models in longitudinal behavioral evidence improves personalized decision simulation—is evaluated against external benchmarks (DMBGN, UCI, Tmall, Shopee) and compared against an external frontier model (GPT-5.5). The B-hard evaluation (§3.6, Figure 3) provides a non-circular, falsifiable observation: performance scales with prompt evidence quality, demonstrating that the model operates as an evidence-conditioned system rather than a latent similarity engine. The four-stage training pipeline (CPT → SFT → GRPO) is ablated, and each stage's contribution is independently measured (§3.7). The Shopping-DNA profile is constructed exclusively from training-period transactions (§3.2), preventing future leakage, and held-out baskets are used for evaluation (Table 1). The D2 and Shopee results where LBM underperforms GPT-5.5 (§4.1.2, §4.2.1) are reported transparently, which would be unlikely if the evaluation were circularly constructed to guarantee success. The only self-citation is to the authors' own Twin-2K-500 dataset [34] for cross-dataset survey transfer (§4.2.2), but this is a supplementary evaluation on unseen users, not a load-bearing premise for the central claim. The derivation chain is self-contained: behavioral representations are learned from transaction data, evaluated on held-out decisions, and compared against external baselines. No step reduces to its inputs by construction. The score of 2 reflects the minor self-cited dataset usage without independent verification, which does not undermine the paper's independent empirical content.

Axiom & Free-Parameter Ledger

7 free parameters · 5 axioms · 3 invented entities

The framework introduces several author-defined constructs (Shopping-DNA, B-hard ladder, B-tasks) whose properties are not independently validated. The free parameters are standard LLM fine-tuning hyperparameters but are not systematically optimized. The core domain axiom—that transaction histories can be faithfully verbalized—is the most consequential assumption and is acknowledged as a limitation only in the conclusion.

free parameters (7)
  • LoRA rank r = 8
    Chosen hyperparameter for behavioral adapters; no justification provided for this value vs alternatives.
  • LoRA alpha = 16
    Standard scaling factor; set to 2*r by convention.
  • RAG top-k = 3
    Number of retrieved SKUs injected into prompt; chosen without systematic comparison.
  • GRPO NO-class upweighting = 2x
    Reward weighting factor for negative class; hand-tuned.
  • GRPO steps = 300-500
    Training duration range; stopping criterion not specified.
  • User-level adapter threshold = 80-300 examples
    Behavioral example count threshold for per-user vs segment adapters; range is wide and unsystematic.
  • Embedding dimensionality = 1024
    Dimension of product embedding space for retrieval; not justified.
axioms (5)
  • domain assumption Customer behavior can be faithfully represented as natural language text (Shopping-DNA profile) without material loss of predictive signal.
    The entire framework depends on this; §6 acknowledges it as a limitation but the model's performance is evaluated assuming the verbalization is adequate.
  • domain assumption Lewin's field theory (B=f(P,E)) is an appropriate formal framework for LLM-based behavioral simulation.
    Invoked in §1 and §3.1 as the theoretical foundation; the decomposition into prompt (P) and RAG (E) is assumed to capture the theory's intent.
  • ad hoc to paper Segment-level LoRA adapters provide sufficient behavioral granularity for customer-level simulation.
    Adopted as 'primary deployment strategy' (§3.2) because user-level adapters don't generalize to sparse users; the D2 underperformance (§4.1.2) suggests this may be insufficient.
  • domain assumption Continued pre-training on verbalized transactions transfers behavioral knowledge better than SFT alone.
    Stated as key finding in §3.7 and §6; supported by ablation but the ablation methodology is not detailed.
  • domain assumption GPT-5.5 is an appropriate baseline for retail behavioral tasks.
    Used as the primary comparison model throughout; no rationale given for this choice over other frontier models or specialized recommender baselines.
invented entities (3)
  • Shopping-DNA profile no independent evidence
    purpose: Structured textual summary of customer behavioral characteristics derived from transaction history
    A novel representational construct; its fidelity is not independently validated against raw transaction data. The paper does not test whether different verbalizations of the same history produce different results.
  • B-hard difficulty ladder no independent evidence
    purpose: Evaluation framework testing sensitivity to contextual signal strength in prompts
    Author-constructed evaluation framework (§3.6); the four versions (v1-v4) are defined by the authors and the difficulty progression is not independently validated.
  • B-task formulation (B1-B4) no independent evidence
    purpose: Behavioral evaluation tasks constructed from transaction logs
    Author-defined task suite; negative sampling methodology is described as using 'intra-category and cross-category perturbations' but construction details are insufficient to independently verify task difficulty.

pith-pipeline@v1.1.0-glm · 14802 in / 3293 out tokens · 341995 ms · 2026-07-09T22:03:14.753494+00:00 · methodology

0 comments
read the original abstract

Customer behavior modeling underpins recommendation, marketing, and decision support, yet existing approaches either optimize predictive accuracy without explaining decisions or simulate users without grounding them in real behavioral data. We present the Large Behavioral Model (LBM) that learns customer decision making directly from large-scale retail transactions through a unified Person-Environment formulation. Customer state is represented by a behavioral profile derived from historical purchases, while product context is incorporated through retrieval-augmented generation. The model is trained using continued pre-training on verbalized behavioral data, supervised fine-tuning for decision generation, and reinforcement learning with verifiable rewards for evidence-based calibration. We evaluate the proposed framework on purchase prediction, hard-negative discrimination, basket completion, promotion response, and cross-domain voucher redemption. The model consistently outperforms frontier general-purpose language models on in-domain retail tasks while demonstrating strong zero-shot and fine-tuned transfer across retailers and decision domains. Ablation studies show that continued pre-training is the primary driver of behavioral generalization, retrieval is most effective when applied during both training and inference, and reinforcement learning improves reliance on explicit behavioral evidence over generic language-model priors. These results demonstrate that behavioral knowledge encoded in transaction histories can be effectively learned by language models, providing a scalable foundation for customer digital twins and behavior simulation.

Figures

Figures reproduced from arXiv: 2607.06993 by Krittin Pachtrachai, Touchapon Kraisingkorn, Wachiravit Modecrua.

Figure 1
Figure 1. Figure 1: provides an overview of the complete system. Raw retail transactions are transformed into behavioral representations and supervised decision examples, while a retrieval module injects product knowledge at inference time to construct the decision environment. Overview of the pipeline. The pipeline consists of three stages. First, historical transaction logs are processed to construct a persistent behavioral… view at source ↗
Figure 2
Figure 2. Figure 2: illustrates how these stages progressively transform a general-purpose language model into a customer behavior simulator. Our empirical study consistently shows that CPT provides the majority of transferable behav￾ioral knowledge, while SFT primarily improves response formatting. GRPO further strengthens robustness by calibrating the model’s confidence according to evidence contained in the prompt. 4. GRPO… view at source ↗
Figure 3
Figure 3. Figure 3: The B-hard difficulty ladder: the model represents a customer only to the resolution the prompt encodes. With no in-prompt evidence (v1) accuracy is near chance; raw similar-item names (v2) reach ∼60%; a single legible similarity line (v3) reaches 95.9% (vs. 73.4% for GPT-5.5). The bottleneck is prompt signal, not weights. • CPT provides generalization, SFT improves format adherence. CPT is responsible for… view at source ↗
Figure 4
Figure 4. Figure 4: In-domain task-by-task comparison on classic-B (held-out, n = 5, 091). The LBM matches the frontier on B1 and beats it on hard negatives (B2), basket (B3), promotion (B4), and on average (+9.5 points). 4.1.1 Stage-wise scaling results We further evaluate system performance across deployment scales. In a proof-of-concept setting (10 users), Segment-LoRA + RAG achieves 78.0% accuracy on purchase tasks (B1+B2… view at source ↗
Figure 5
Figure 5. Figure 5: Voucher-redemption ranking accuracy (AUC) on the DMBGN benchmark (SIGKDD’21). Trained only on Lotus’s, the LBM transfers zero-shot to Lazada (0.772, above the frontier GPT-5.5); fine-tuned on Lazada it reaches 0.827. Both LBM bars (blue) clear the GPT-5.5 baseline at every level. Despite being trained only on Lotus’s data, the model achieves strong zero-shot transfer (0.772 AUC), surpassing GPT-5.5. After … view at source ↗

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Reference graph

Works this paper leans on

36 extracted references · 36 canonical work pages · 11 internal anchors

  1. [1]

    Conditional logit analysis of qualitative choice behavior,

    D. McFadden, “Conditional logit analysis of qualitative choice behavior,” inFrontiers in Econometrics, P. Zarembka, Ed. Academic Press, 1974, pp. 105–142

  2. [2]

    K. E. Train,Discrete Choice Methods with Simulation, 2nd ed. Cambridge University Press, 2009

  3. [3]

    Marketing analytics for data-rich environments,

    M. Wedel and P. K. Kannan, “Marketing analytics for data-rich environments,”Journal of Marketing, vol. 80, no. 6, pp. 97–121, 2016. 14

  4. [4]

    Lewin,Principles of Topological Psychology

    K. Lewin,Principles of Topological Psychology. McGraw-Hill, 1936

  5. [5]

    N. K. Malhotra,Marketing Research: An Applied Orientation, 7th ed. Pearson, 2019

  6. [6]

    A logit model of brand choice calibrated on scanner data,

    P. M. Guadagni and J. D. C. Little, “A logit model of brand choice calibrated on scanner data,”Marketing Science, vol. 2, no. 3, pp. 203–238, 1983

  7. [7]

    Matrix factorization techniques for recommender sys- tems,

    Y. Koren, R. Bell, and C. Volinsky, “Matrix factorization techniques for recommender sys- tems,”Computer, vol. 42, no. 8, pp. 30–37, 2009

  8. [8]

    Neural collaborative filtering,

    X. He, L. Liao, H. Zhang, L. Nie, X. Hu, and T.-S. Chua, “Neural collaborative filtering,” in Proceedings of the 26th International Conference on World Wide Web (WWW). International World Wide Web Conferences Steering Committee, 2017, pp. 173–182

  9. [9]

    Self-attentive sequential recommendation,

    W.-C. Kang and J. McAuley, “Self-attentive sequential recommendation,” inProceedings of the IEEE International Conference on Data Mining (ICDM). IEEE, 2018, pp. 197–206

  10. [10]

    BERT4Rec: Sequential rec- ommendation with bidirectional encoder representations from transformer,

    F. Sun, J. Liu, J. Wu, C. Pei, X. Lin, W. Ou, and P. Jiang, “BERT4Rec: Sequential rec- ommendation with bidirectional encoder representations from transformer,” inProceedings of the 28th ACM International Conference on Information and Knowledge Management (CIKM). ACM, 2019, pp. 1441–1450

  11. [11]

    Actions Speak Louder than Words: Trillion-Parameter Sequential Transducers for Generative Recommendations

    J. Zhaiet al., “Actions speak louder than words: Trillion-parameter sequential transducers for generative recommendations,”arXiv preprint arXiv:2402.17152, 2024

  12. [12]

    Recommender systems with generative retrieval,

    S. Rajputet al., “Recommender systems with generative retrieval,” inAdvances in Neural Information Processing Systems (NeurIPS), 2023

  13. [13]

    Training language models to follow instructions with human feedback,

    L. Ouyang, J. Wu, X. Jianget al., “Training language models to follow instructions with human feedback,” inAdvances in Neural Information Processing Systems (NeurIPS), vol. 35, 2022, pp. 27730–27744

  14. [14]

    The Llama 3 Herd of Models

    A. Dubey, A. Jauhri, A. Pandeyet al., “The Llama 3 herd of models,”arXiv preprint arXiv:2407.21783, 2024

  15. [15]

    Qwen3 Technical Report

    Qwen Team, “Qwen3 technical report,”arXiv preprint arXiv:2505.09388, 2025

  16. [16]

    Gemma 2: Improving Open Language Models at a Practical Size

    Gemma Team, M. Riviere, S. Pathaket al., “Gemma 2: Improving open language models at a practical size,”arXiv preprint arXiv:2408.00118, 2024

  17. [17]

    Generative agents: Interactive simulacra of human behavior,

    J. S. Park, J. C. O’Brien, C. J. Cai, M. R. Morris, P. Liang, and M. S. Bernstein, “Generative agents: Interactive simulacra of human behavior,” inProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (UIST). ACM, 2023, pp. 1–22

  18. [18]

    Out of one, many: Using language models to simulate human samples,

    L. P. Argyle, E. C. Busby, N. Fulda, J. R. Gubler, C. Rytting, and D. Wingate, “Out of one, many: Using language models to simulate human samples,”Political Analysis, vol. 31, no. 3, pp. 337–351, 2023

  19. [19]

    LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individuals

    J. S. Park, C. Q. Zou, A. Shaw, B. M. Hill, C. Cai, M. R. Morris, R. Willer, P. Liang, and M. S. Bernstein, “Generative agent simulations of 1,000 people,”arXiv preprint arXiv:2411.10109, 2024. 15

  20. [20]

    Large Content And Behavior Models To Understand, Simulate, And Optimize Content And Behavior

    A. Khandelwal, A. Agrawal, A. Bhattacharyyaet al., “Large content and behavior models to understand, simulate, and optimize content and behavior,” 2024. [Online]. Available: https://arxiv.org/abs/2309.00359

  21. [21]

    Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data

    Y. Lu, J. Huang, Y. Hanet al., “Can llm agents simulate multi-turn human behavior? evidence from real online customer behavior data,” 2026. [Online]. Available: https://arxiv.org/abs/2503.20749

  22. [22]

    Shop-r1: Rewarding llms to simulate human behavior in online shopping via reinforcement learning,

    Y. Zhang, T. Wang, J. Gesiet al., “Shop-r1: Rewarding llms to simulate human behavior in online shopping via reinforcement learning,” 2026. [Online]. Available: https://arxiv.org/abs/2507.17842

  23. [23]

    Customer-r1: Personalized simulation of human behaviors via rl-based llm agent in online shopping,

    Z. Wang, Y. Lu, Y. Zhang, J. Huang, and D. Wang, “Customer-r1: Personalized simulation of human behaviors via rl-based llm agent in online shopping,” 2025. [Online]. Available: https://arxiv.org/abs/2510.07230

  24. [24]

    The need for a socially- grounded persona framework for user simulation,

    P. N. Venkit, Y. Li, Y. Pruksachatkun, and C.-S. Wu, “The need for a socially- grounded persona framework for user simulation,” 2026. [Online]. Available: https: //arxiv.org/abs/2601.07110

  25. [25]

    Nemotron-personas: Multilingual, region-specific synthetic persona datasets,

    NVIDIA, “Nemotron-personas: Multilingual, region-specific synthetic persona datasets,” https://huggingface.co/collections/nvidia/nemotron-personas, 2026, hugging Face Collection, accessed 2026

  26. [26]

    A survey on llm-based conversational user simulation,

    B. Ni, Y. Wang, L. Wanget al., “A survey on llm-based conversational user simulation,” inProceedings of the 19th Conference of the European Chapter of the Association for Computational Linguistics (Volume 1: Long Papers). Association for Computational Linguistics, 2026, p. 4266–4301. [Online]. Available: http://dx.doi.org/10.18653/v1/2026. eacl-long.200

  27. [27]

    Mind the sim2real gap in user simulation for agentic tasks,

    X. Zhou, W. Sun, Q. Maet al., “Mind the sim2real gap in user simulation for agentic tasks,”

  28. [28]

    Available: https://arxiv.org/abs/2603.11245

    [Online]. Available: https://arxiv.org/abs/2603.11245

  29. [29]

    Digital twins as funhouse mirrors: Five key distortions,

    T. Peng, G. Gui, M. Bruckset al., “Digital twins as funhouse mirrors: Five key distortions,”

  30. [30]

    Digital Twins as Funhouse Mirrors: Five Key Distortions

    [Online]. Available: https://arxiv.org/abs/2509.19088

  31. [31]

    Long context, less focus: A scaling gap in llms revealed through privacy and personalization,

    S. Gu, “Long context, less focus: A scaling gap in llms revealed through privacy and personalization,” 2026. [Online]. Available: https://arxiv.org/abs/2602.15028

  32. [32]

    User-LLM: Efficient LLM Contextualization with User Embeddings

    L. Ning, L. Liu, J. Wu, N. Wu, D. Berlowitz, S. Prakash, B. Green, S. O’Banion, and J. Xie, “User-llm: Efficient llm contextualization with user embeddings,” 2024. [Online]. Available: https://arxiv.org/abs/2402.13598

  33. [33]

    Do llms benefit from user and item embeddings in recommendation tasks?

    M. R. I. Hossain, L. Feng, L. Sigal, and M. O. Ahmed, “Do llms benefit from user and item embeddings in recommendation tasks?” 2026. [Online]. Available: https://arxiv.org/abs/2601.04690

  34. [34]

    CURP: Codebook-based Continuous User Representation for Personalized Generation with LLMs

    L. Wang, X. Mou, X. Liu, X. Huang, and Z. Wei, “Curp: Codebook-based continuous user representation for personalized generation with llms,” 2026. [Online]. Available: https://arxiv.org/abs/2602.00742 16

  35. [35]

    Retrieval-augmented generation for knowledge-intensive nlp tasks,

    P. Lewis, E. Perez, A. Piktuset al., “Retrieval-augmented generation for knowledge-intensive nlp tasks,” inAdvances in Neural Information Processing Systems, vol. 33, 2020, pp. 9459– 9474

  36. [36]

    Twin-2K-500: A dataset for building digital twins of over 2,000 people based on their answers to over 500 questions

    O. Toubia, G. Z. Gui, T. Peng, D. J. Merlau, A. Li, and H. Chen, “Twin-2k-500: A dataset for building digital twins of over 2,000 people based on their answers to over 500 questions,” arXiv preprint arXiv:2505.17479, 2025. A Reproducibility Base models.Qwen3-8B (PoC / Phase-7) and Qwen3.5-9B (G2 / cross-dataset), in 4-bit via Unsloth. LoRA.Rankr= 8,α= 16,...