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Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidance

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arxiv 2409.15528 v2 pith:VBRV3O2W submitted 2024-09-23 cs.RO cs.LG

classification cs.ROcs.LG
keywords learningrobottasksagileapproachdatadiffusiondiverse
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Advances in robot learning have enabled robots to generate skills for a variety of tasks. Yet, robot learning is typically sample inefficient, struggles to learn from data sources exhibiting varied behaviors, and does not naturally incorporate constraints. These properties are critical for fast, agile tasks such as playing table tennis. Modern techniques for learning from demonstration improve sample efficiency and scale to diverse data, but are rarely evaluated on agile tasks. In the case of reinforcement learning, achieving good performance requires training on high-fidelity simulators. To overcome these limitations, we develop a novel diffusion modeling approach that is offline, constraint-guided, and expressive of diverse agile behaviors. The key to our approach is a kinematic constraint gradient guidance (KCGG) technique that computes gradients through both the forward kinematics of the robot arm and the diffusion model to direct the sampling process. KCGG minimizes the cost of violating constraints while simultaneously keeping the sampled trajectory in-distribution of the training data. We demonstrate the effectiveness of our approach for time-critical robotic tasks by evaluating KCGG in two challenging domains: simulated air hockey and real table tennis. In simulated air hockey, we achieved a 25.4% increase in block rate, while in table tennis, we saw a 17.3% increase in success rate compared to imitation learning baselines.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Local Manifold Approximation and Projection for Manifold-Aware Diffusion Planning

    cs.LG 2025-06 conditional novelty 6.0 of 10

    LoMAP projects each guided diffusion sample onto a PCA subspace of nearby offline trajectories, reducing infeasible plans and improving returns in Maze2D, MuJoCo locomotion, and AntMaze.

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