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Collaborating with Humans without Human Data

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arxiv 2110.08176 v2 pith:VC4Q56DG submitted 2021-10-15 cs.LG cs.HCcs.MA

classification cs.LGcs.HCcs.MA
keywords humanagentshumansdatapartnerstrainproblemtraining
verification ladder T0 review T1 audit T2 compute T3 formal

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Collaborating with humans requires rapidly adapting to their individual strengths, weaknesses, and preferences. Unfortunately, most standard multi-agent reinforcement learning techniques, such as self-play (SP) or population play (PP), produce agents that overfit to their training partners and do not generalize well to humans. Alternatively, researchers can collect human data, train a human model using behavioral cloning, and then use that model to train "human-aware" agents ("behavioral cloning play", or BCP). While such an approach can improve the generalization of agents to new human co-players, it involves the onerous and expensive step of collecting large amounts of human data first. Here, we study the problem of how to train agents that collaborate well with human partners without using human data. We argue that the crux of the problem is to produce a diverse set of training partners. Drawing inspiration from successful multi-agent approaches in competitive domains, we find that a surprisingly simple approach is highly effective. We train our agent partner as the best response to a population of self-play agents and their past checkpoints taken throughout training, a method we call Fictitious Co-Play (FCP). Our experiments focus on a two-player collaborative cooking simulator that has recently been proposed as a challenge problem for coordination with humans. We find that FCP agents score significantly higher than SP, PP, and BCP when paired with novel agent and human partners. Furthermore, humans also report a strong subjective preference to partnering with FCP agents over all baselines.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 3 citations worldwide. Full citation record

  1. Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination

    cs.MA 2025-04 conditional novelty 6.0 of 10

    Training a self-play agent across many procedurally generated cooperative tasks yields better zero-shot coordination with novel partners and novel layouts than training on one task with many partners.

  2. Is Inter-Seed Cross-Play Enough? Evaluating the Robustness of Zero-Shot Coordination Algorithms to Implementation Details

    cs.AI 2026-08 conditional novelty 5.0 of 10

    For Other-Play in Yokai, agents trained with different implementation details coordinate across implementations about as well as across seeds, supporting inter-seed cross-play as a proxy for cross-implementation evaluation.

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