REVIEW 3 major objections 7 minor 1 cited by
Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination
T0 review · 3 major / 7 minor · reviewed 2026-08-16 · deepseek-v4-flash
Pith's one-line read Training a single self-play policy on a distribution of procedurally generated cooperative tasks yields zero-shot coordination with novel partners and novel environments, and this environment diversity outperforms population-based…
desk verdict CEC is a real empirical step for zero-shot coordination, but the novel-environment claim is undercut by reuse of five wall topologies and the abstract overstates human reward versus E3T. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The load-bearing mechanism is the procedural task distribution itself: a generator samples one of five base wall structures, removes objects, randomizes goal, plate, pot, and onion placements on reachable walls, randomizes agent start positions, and randomly rotates the grid, yielding billions of solvable layouts. A single recurrent (LSTM) IPPO policy trains in self-play against itself on this distribution, with the cross-environment objective forcing the policy to solve the same kinds of coordination problems in different spatial arrangements. The recurrence lets the policy adapt within an episode, which the authors argue is what lets a single frozen network act differently with different partners and in different environments. This replaces the partner population of PBT with a task distribution while using the same total compute.
What would settle it
Train a CEC agent with a generator that samples wall topologies from a disjoint held-out family never seen during training (not just new object positions on the five familiar wall structures), and measure cross-play reward on those held-out layouts; if performance falls to single-task-baseline levels, the reported environment generalization is driven by exposure to the training layout support rather than by general cooperative norms.
Extended reading notes
Core claim
The central claim is that optimizing the cross-environment objective $J(\pi_C)=\mathbb{E}_{m\sim\mathcal{M}}[S(\pi_C,\pi_C,m)]$ — self-play on a distribution of tasks rather than against a population of partners — yields a policy whose cross-play performance with novel partners is higher than population-based training on a single task, and whose behavior transfers to novel tasks and to human partners. In the toy Dual Destination game, CEC scores near an oracle cross-play bound, while self-play and fictitious co-play fail on novel layouts. In Overcooked, single-task methods receive zero reward on 100 held-out procedural layouts, whereas CEC achieves substantial cross-play reward; fine-tuning CEC on a target layout improves single-task cross-play but reduces novel-layout generalization. Human studies on two layouts show CEC outperforms FCP on cooperation score, approaches the reward trajectory of specialized agents, and is rated higher on adaptation, consistency, and enjoyability.
Load-bearing premise
The central claim depends on the held-out test layouts being genuinely novel environments, but the procedural generator builds every layout from the same five wall structures the agents train on, changing only object placements and rotations; if wall structure is what limits generalization, the advantage may shrink once test layouts contain unseen wall topologies.
Editorial extensions
If this is right
- A single CEC policy can be reused as pretraining: fine-tuning on a target layout improves cross-play reward there beyond FCP and IPPO, at the cost of reduced generalization to novel layouts.
- Population-based single-task methods score zero on 100 held-out procedural Overcooked layouts, so deploying them where the task varies even slightly would require retraining per layout.
- Without any human data, CEC approaches the human-AI reward of a specialized agent that trained on the test layout, and beats all baselines on human ratings of adaptation, consistency, and enjoyability.
- Because CEC trains one policy instead of a population, the same compute budget can be spent on many environment samples rather than many partner seeds, making the approach cheaper to scale.
Reading between the lines
- A stricter procedural split that withholds wall topologies, not just object placements, would likely shrink the reported generalization gap; part of CEC's advantage may come from having seen the same five wall structures in training rather than from truly general norms.
- Combining partner diversity with environment diversity underperforms vanilla CEC in their experiments, but the reported learning curves suggest this is a capacity and convergence issue; longer training or larger networks may unlock both axes together.
- The same environment-diversity principle should transfer to partially observable and communication-heavy games; the paper's partial-observation Dual Destination result supports this, but hidden-state conventions like those in Hanabi remain untested.
- CEC's collision-avoidance behavior could be measured directly as a learned social norm (e.g., yielding frequency) and tested for transfer to a different task family, rather than relying only on human preference ratings.
Signed reviews
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper introduces Cross-Environment Cooperation (CEC), a self-play training paradigm that replaces partner diversity with environment diversity, and evaluates it on a toy Dual Destination game and a JAX-based procedurally generated Overcooked benchmark. The authors train a single recurrent IPPO policy on a distribution of procedurally generated tasks and compare cross-play performance with single-task self-play, FCP, E3T, and a CEC-finetuned variant, in both AI-AI and human-AI settings. They report that CEC outperforms PBT baselines in cross-play on the original five layouts and on 100 generated grids, and that human participants rate CEC as more cooperative despite somewhat lower task score than E3T.
Significance. If the main result holds, the paper provides a useful counterpoint to population-based training: it suggests that increasing environment diversity during self-play can improve zero-shot coordination with unseen partners, and it contributes a fast JAX procedural generator (up to 10 million steps per minute on a single GPU, with roughly 10^17 layouts claimed) plus open source code. The simulated and human experiments are extensive, with multiple seeds, several baselines, an empirical game-theoretic analysis, and a human study with subjective cooperation metrics. The main caveat is that environment novelty is not fully tested, because the generator samples wall structures from the same five layouts that are used in training and evaluation; the central novelty claim therefore needs additional experimental support.
major comments (3)
- [Section 4 / Section A.1 / Algorithm 1] The claim of zero-shot coordination in novel environments is not fully supported as stated. Algorithm 1 first samples L_base uniformly from the same five wall layouts used as evaluation layouts, and the only leakage check in the post-processing step is that object positions differ from the held-out levels G_h. Consequently, the 100 'procedurally generated held-out grids' used in Figure 6 and Figure 22 share their wall-topology support with CEC's training distribution, while the five original layouts are not held out at the topology level either. To support the abstract's claim of generalization to 'many new problems', the evaluation should include wall structures that were never used as base predicates during training, for example new wall topologies or a deliberately held-out set of topologies.
- [Section 6, Q1 / Figure 6] The headline comparison between environment diversity and partner diversity is confounded. CEC trains on the same five wall structures on which the single-task baselines are evaluated, whereas FCP, E3T, and IPPO are trained on only one layout. The cross-play gap observed in Figure 6 may therefore partly reflect training-set coverage of the test layouts rather than a general advantage of environment diversity over partner diversity. A cleaner test would train a population-based method on the same environment distribution, or hold out entire wall structures from CEC, and compare methods with matched environment coverage.
- [Section 5, Evaluation Protocol / Section 6] The statement that 'we hold out those five layouts from the CEC generator' is inaccurate as written. Section A.1 says the generator samples each of the five original layouts as the base predicate uniformly at random, and the resampling condition only checks that goal, pot, plate, and onion positions differ from held-out levels. This internal inconsistency should be corrected, and the experiments should be revised so that the '5 Heldout Grids' panel is not read as evidence of generalization to never-seen wall topologies.
minor comments (7)
- [Abstract] The abstract says CEC 'outperforms competitive baselines quantitatively and qualitatively when collaborating with real people', but Figure 9 shows CEC's task score is lower than E3T's and only the subjective ratings favor CEC; the wording should be adjusted to match the reported results.
- [Section 6, Q1 heading] The heading 'Is increasing environment diversity more effective than increasing partner diversity of ZSC?' should read 'for ZSC'.
- [Section 4] The phrase 'single level ad-hoc single level ad-hoc collaboration performance' contains a duplicated phrase and should be rewritten.
- [Section A.3] The sentence about methods being 'swerve trained on' appears to contain a typo and should read 'methods were trained on'.
- [Section A.6] The paragraph begins with a sentence fragment: 'From.' should be removed or completed.
- [Section A.9] The limitations paragraph lists two open questions in one sentence; numbering them would improve readability, and the fact that CEC has not converged should be acknowledged in the main text when interpreting the quantitative comparisons.
- [Figure 6] The label '5 Heldout Grids' is misleading given the generator's base-topology leakage; the caption should specify exactly what was held out (object placements) and distinguish it from a true held-out-topology evaluation.
Circularity Check
Mild self-definitional overlap: the eval 'novel environments' are sampled from the same procedural generator, and therefore the same five wall structures, used in CEC training; the partner-generalization result remains independent.
-
self definitional
[Section 4 (Procedurally Generated Overcooked), Algorithm 1, Section 5 (Evaluation Protocol)]
"we uniformly sample the wall structure from each of these five layouts, then randomly generate features like goals, plates, pots, and onions within the grid. [...] Sample Lbase∼U(L){Discrete uniform distribution} [...] we have the Overcooked procedural environment generator create 100 coordination challenges that neither the ST baselines nor any of the CEC agents have seen during training."
CEC optimizes Eq. 2 by sampling training tasks m∼M from the procedural generator, and the held-out evaluation samples its 100 procedurally generated grids from the same generator. Algorithm 1 draws Lbase uniformly from the same five wall layouts used in training and rejects a grid only when object positions exactly match a held-out level, so wall topology is shared with training. Thus 'novel environment' is defined as fresh object placement on the training wall support, and the environment-novelty claim reduces to within-generator generalization; the large advantage over IPPO/FCP/E3T on those grids may partly reflect familiarity with the five wall structures rather than transfer to unseen topologies.
full rationale
This is an empirical RL paper, not a derivation, so the fitted-input and self-citation patterns do not apply: no parameter is fitted to the evaluation set and renamed as a prediction, and no load-bearing argument reduces to the authors' own prior claims. The central comparison of CEC against IPPO, FCP, and E3T is measured on independently trained baselines with matched compute, including separate cross-algorithm payoff matrices and human studies; those results stand on their own. The only substantial caveat is the one flagged above: Algorithm 1's Lbase∼U(L) sampling means the 100 'held-out' procedural grids share wall-topology support with CEC's training distribution, and the exclusion check only compares object positions, not layout structure. That weakens the strength of the 'novel environments' wording and is a distribution-leakage or evaluation-scope limitation, but it does not make the partner-generalization result equivalent to its inputs. Accordingly, a score of 1 reflects one mild self-definitional overlap in the environment-novelty claim without treating the paper's overall empirical contribution as circular.
Assumptions & free parameters
assumptions (4)
- domain assumption All environments in the procedural generator share the same transition dynamics and reward function; only initial state distribution changes (Section 3).
- domain assumption The procedural generator guarantees solvable coordination challenges by ensuring at least one reachable set of task-relevant items (Section A.1).
- domain assumption The five original Overcooked layouts are representative of real human-AI coordination challenges.
- domain assumption Different random seeds of the same algorithm simulate novel human partners in cross-play.
Cite this review
Pith. "Pith review of Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination." pith.science (2026). https://pith.science/paper/SK5ZXHX4
@misc{pith2026250412714,
author = {Pith},
title = {Pith review of: Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination},
year = {2026},
howpublished = {\url{https://pith.science/paper/SK5ZXHX4}},
note = {Machine review of arXiv:2504.12714}
}
read the original abstract
Zero-shot coordination (ZSC), the ability to adapt to a new partner in a cooperative task, is a critical component of human-compatible AI. While prior work has focused on training agents to cooperate on a single task, these specialized models do not generalize to new tasks, even if they are highly similar. Here, we study how reinforcement learning on a distribution of environments with a single partner enables learning general cooperative skills that support ZSC with many new partners on many new problems. We introduce two Jax-based, procedural generators that create billions of solvable coordination challenges. We develop a new paradigm called Cross-Environment Cooperation (CEC), and show that it outperforms competitive baselines quantitatively and qualitatively when collaborating with real people. Our findings suggest that learning to collaborate across many unique scenarios encourages agents to develop general norms, which prove effective for collaboration with different partners. Together, our results suggest a new route toward designing generalist cooperative agents capable of interacting with humans without requiring human data.
Figures
Figures from the paper (20 more)
Forward citations
Cited by 1 Pith paper
-
Unsupervised Partner Design Enables Robust Ad-hoc Teamwork
UPD trains cooperative agents by adaptively selecting randomly generated partners with high return variance, outperforming population-based and population-free baselines in foraging, cooking, and with humans.
Reference graph
Works this paper leans on
- [1]
-
[2]
Atchley, P., Pannell, H., Wofford, K., Hopkins, M., and Atchley, R. A. Human and AI collaboration in the higher education environment: opportunities and concerns. Cognitive Research: Principles and Implications, 9 0 (1): 0 20, April 2024. ISSN 2365-7464. doi:10.1186/s41235-024-00547-9. URL https://doi.org/10.1186/s41235-024-00547-9
-
[3]
I., Tegegn, E., Kalloniatis, T., Mahjoub, O., Macfarlane, M., Smit, A
Bonnet, C., Luo, D., Byrne, D., Surana, S., Abramowitz, S., Duckworth, P., Coyette, V., Midgley, L. I., Tegegn, E., Kalloniatis, T., Mahjoub, O., Macfarlane, M., Smit, A. P., Grinsztajn, N., Boige, R., Waters, C. N., Mimouni, M. A., Sob, U. A. M., de Kock, R., Singh, S., Furelos-Blanco, D., Le, V., Pretorius, A., and Laterre, A. Jumanji: a diverse suite o...
arXiv 2024
-
[4]
Effects of nonverbal communication on efficiency and robustness in human-robot teamwork
Breazeal, C., Kidd, C., Thomaz, A., Hoffman, G., and Berlin, M. Effects of nonverbal communication on efficiency and robustness in human-robot teamwork. pp.\ 708 -- 713, 09 2005. ISBN 0-7803-8912-3. doi:10.1109/IROS.2005.1545011
-
[5]
Carion, N., Synnaeve, G., Lazaric, A., and Usunier, N. A structured prediction approach for generalization in cooperative multi-agent reinforcement learning, 2019. URL https://arxiv.org/abs/1910.08809
work page Pith review arXiv 2019
-
[6]
Carroll, M., Shah, R., Ho, M. K., Griffiths, T. L., Seshia, S. A., Abbeel, P., and Dragan, A. On the utility of learning about humans for human-ai coordination, 2020. URL https://arxiv.org/abs/1910.05789
arXiv 2020
-
[7]
Nicewebrl: a framework for comparing humans and ai across many domains, 2025
Carvalho, w. Nicewebrl: a framework for comparing humans and ai across many domains, 2025. URL https://github.com/wcarvalho/nicewebrl
work page 2025
-
[8]
The theory of social functions: challenges for computational social science and multi-agent learning
Castelfranchi, C. The theory of social functions: challenges for computational social science and multi-agent learning. Cognitive Systems Research, 2 0 (1): 0 5--38, 2001. ISSN 1389-0417. doi:https://doi.org/10.1016/S1389-0417(01)00013-4. URL https://www.sciencedirect.com/science/article/pii/S1389041701000134
Show all 64 references
-
[9]
Quantifying agent interaction in multi-agent reinforcement learning for cost-efficient generalization, 2023
Chen, Y., Tang, C., Tian, R., Li, C., Li, J., Tomizuka, M., and Zhan, W. Quantifying agent interaction in multi-agent reinforcement learning for cost-efficient generalization, 2023. URL https://arxiv.org/abs/2310.07218
2023 arXiv
-
[10]
Quantifying generalization in reinforcement learning
Cobbe, K., Klimov, O., Hesse, C., Kim, T., and Schulman, J. Quantifying generalization in reinforcement learning. In Chaudhuri, K. and Salakhutdinov, R. (eds.), Proceedings of the 36th International Conference on Machine Learning, volume 97 of Proceedings of Machine Learning R...
2019
-
[11]
Leveraging procedural generation to benchmark reinforcement learning, 2020
Cobbe, K., Hesse, C., Hilton, J., and Schulman, J. Leveraging procedural generation to benchmark reinforcement learning, 2020. URL https://arxiv.org/abs/1912.01588
2020 arXiv
-
[12]
S., Gupta, T., Makoviichuk, D., Makoviychuk, V., Torr, P
de Witt, C. S., Gupta, T., Makoviichuk, D., Makoviychuk, V., Torr, P. H. S., Sun, M., and Whiteson, S. Is independent learning all you need in the starcraft multi-agent challenge? CoRR, abs/2011.09533, 2020. URL https://arxiv.org/abs/2011.09533
2011 arXiv
-
[13]
Emergent complexity and zero-shot transfer via unsupervised environment design, 2021
Dennis, M., Jaques, N., Vinitsky, E., Bayen, A., Russell, S., Critch, A., and Levine, S. Emergent complexity and zero-shot transfer via unsupervised environment design, 2021. URL https://arxiv.org/abs/2012.02096
2021 arXiv
-
[14]
Multi-agent reinforcement learning for autonomous vehicles: a survey
Dinneweth, J., Boubezoul, A., Mandiau, R., and Espié, S. Multi-agent reinforcement learning for autonomous vehicles: a survey. Autonomous Intelligent Systems, 2 0 (1): 0 27, November 2022. ISSN 2730-616X. doi:10.1007/s43684-022-00045-z. URL https://doi.org/10.1007/s43684-022-00045-z
2022 doi
-
[15]
C., Hsu, Y.-C., Zhang, Y., Tjanaka, B., and Nikolaidis, S
Fontaine, M. C., Hsu, Y.-C., Zhang, Y., Tjanaka, B., and Nikolaidis, S. On the importance of environments in human-robot coordination, 2021. URL https://arxiv.org/abs/2106.10853
2021 arXiv
-
[16]
S., Jonban, M
Ghazimirsaeid, S. S., Jonban, M. S., Mudiyanselage, M. W., Marzband, M., Martinez, J. L. R., and Abusorrah, A. Multi-agent-based energy management of multiple grid-connected green buildings. Journal of Building Engineering, 74: 0 106866, 2023. ISSN 2352-7102. doi:https://doi.o...
2023
-
[17]
V., Wiest, O., and Zhang, X
Guo, T., Chen, X., Wang, Y., Chang, R., Pei, S., Chawla, N. V., Wiest, O., and Zhang, X. Large language model based multi-agents: A survey of progress and challenges, 2024. URL https://arxiv.org/abs/2402.01680
2024 arXiv
-
[18]
J., and Norenzayan, A
Henrich, J., Heine, S. J., and Norenzayan, A. The weirdest people in the world? Behavioral and Brain Sciences, 33 0 (2–3): 0 61–83, 2010. doi:10.1017/S0140525X0999152X
2010 doi
-
[19]
O ther-play
Hu, H., Lerer, A., Peysakhovich, A., and Foerster, J. “ O ther-play” for zero-shot coordination. In III, H. D. and Singh, A. (eds.), Proceedings of the 37th International Conference on Machine Learning, volume 119 of Proceedings of Machine Learning Research, pp.\ 4399--4410. P...
-
[20]
Evolutionary robotics and the radical envelope-of-noise hypothesis
Jakobi, N. Evolutionary robotics and the radical envelope-of-noise hypothesis. Adaptive Behavior, 6 0 (2): 0 325--368, 1997. doi:10.1177/105971239700600205. URL https://doi.org/10.1177/105971239700600205
1997 doi
-
[21]
K., Austerweil, J
Kleiman-Weiner, M., Ho, M. K., Austerweil, J. L., Michael L, L., and Tenenbaum, J. B. Coordinate to cooperate or compete: abstract goals and joint intentions in social interaction. In Proceedings of the 38th Annual Conference of the Cognitive Science Society, 2016
2016
-
[22]
Generalization through diversity: Improving unsupervised environment design
Li, W., Varakantham, P., and Li, D. Generalization through diversity: Improving unsupervised environment design. In Elkind, E. (ed.), Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, IJCAI-23 , pp.\ 5411--5419. International Joint Con...
2023 doi
-
[23]
S., and Jaques, N
Liang, Y., Chen, D., Gupta, A., Du, S. S., and Jaques, N. Learning to cooperate with humans using generative agents. arXiv preprint arXiv:2411.13934, 2024
2024 arXiv
-
[24]
A technique for the measurement of attitudes
Likert, R. A technique for the measurement of attitudes. Archives of Psychology, 140: 0 1--55, 1932
1932
-
[25]
Multi-agent actor-critic for mixed cooperative-competitive environments
Lowe, R., Wu, Y., Tamar, A., Harb, J., Abbeel, P., and Mordatch, I. Multi-agent actor-critic for mixed cooperative-competitive environments. CoRR, abs/1706.02275, 2017. URL http://arxiv.org/abs/1706.02275
2017 arXiv
-
[26]
JaxLife : An Open - Ended Agentic Simulator , volume ALIFE 2024: Proceedings of the 2024 Artificial Life Conference of Artificial Life Conference Proceedings
Lu, C., Beukman, M., Matthews, M., and Foerster, J. JaxLife : An Open - Ended Agentic Simulator , volume ALIFE 2024: Proceedings of the 2024 Artificial Life Conference of Artificial Life Conference Proceedings . July 2024. doi:10.1162/isal_a_00770. URL https://doi.org/10.1162/...
2024 doi
-
[27]
Ma, M., Liu, J., Sokota, S., Kleiman-Weiner, M., and Foerster, J. N. Learning intuitive policies using action features. In International Conference on Machine Learning, pp.\ 23358--23372. PMLR, 2023
2023
-
[28]
Craftax: A lightning-fast benchmark for open-ended reinforcement learning, 2024
Matthews, M., Beukman, M., Ellis, B., Samvelyan, M., Jackson, M., Coward, S., and Foerster, J. Craftax: A lightning-fast benchmark for open-ended reinforcement learning, 2024. URL https://arxiv.org/abs/2402.16801
2024 arXiv
-
[29]
R., Leibo, J
McKee, K. R., Leibo, J. Z., Beattie, C., and Everett, R. Quantifying the effects of environment and population diversity in multi-agent reinforcement learning. Autonomous Agents and Multi-Agent Systems, 36 0 (1): 0 21, March 2022. ISSN 1573-7454. doi:10.1007/s10458-022-09548-8...
2022 doi
-
[30]
Stabilizing unsupervised environment design with a learned adversary
Mediratta, I., Jiang, M., Parker-Holder, J., Dennis, M., Vinitsky, E., and Rockt\"aschel, T. Stabilizing unsupervised environment design with a learned adversary. In Chandar, S., Pascanu, R., Sedghi, H., and Precup, D. (eds.), Proceedings of The 2nd Conference on Lifelong Lear...
2023
-
[31]
Learning to assist humans without inferring rewards, 2025
Myers, V., Ellis, E., Levine, S., Eysenbach, B., and Dragan, A. Learning to assist humans without inferring rewards, 2025. URL https://arxiv.org/abs/2411.02623
2025 arXiv
-
[32]
Xland-minigrid: Scalable meta-reinforcement learning environments in jax, 2024
Nikulin, A., Kurenkov, V., Zisman, I., Agarkov, A., Sinii, V., and Kolesnikov, S. Xland-minigrid: Scalable meta-reinforcement learning environments in jax, 2024. URL https://arxiv.org/abs/2312.12044
2024 arXiv
-
[33]
Personalizing reinforcement learning from human feedback with variational preference learning, 2024
Poddar, S., Wan, Y., Ivison, H., Gupta, A., and Jaques, N. Personalizing reinforcement learning from human feedback with variational preference learning, 2024. URL https://arxiv.org/abs/2408.10075
2024 arXiv
-
[34]
A., and Botvinick, M
Rabinowitz, N., Perbet, F., Song, F., Zhang, C., Eslami, S. A., and Botvinick, M. Machine theory of mind. In International conference on machine learning, pp.\ 4218--4227. PMLR, 2018
2018
-
[35]
S., Lopes, G., and Ribeiro, A
Ribeiro, T., Gon c alves, F., Garcia, I. S., Lopes, G., and Ribeiro, A. F. Charmie: A collaborative healthcare and home service and assistant robot for elderly care. Applied Sciences, 11 0 (16): 0 7248, 2021
2021
-
[36]
Multi-agent systems in epidemiology: a first step for computational biology in the study of vector-borne disease transmission
Roche, B., Guégan, J.-F., and Bousquet, F. Multi-agent systems in epidemiology: a first step for computational biology in the study of vector-borne disease transmission. BMC Bioinformatics, 9 0 (1): 0 435, October 2008. ISSN 1471-2105. doi:10.1186/1471-2105-9-435. URL https://...
2008 doi
-
[37]
The overcooked generalisation challenge
Ruhdorfer, C., Bortoletto, M., Penzkofer, A., and Bulling, A. The overcooked generalisation challenge. 2024. URL https://arxiv.org/abs/2406.17949
2024 arXiv
-
[38]
S., Souly, A., Bandyopadhyay, S., Samvelyan, M., Jiang, M., Lange, R
Rutherford, A., Ellis, B., Gallici, M., Cook, J., Lupu, A., Ingvarsson, G., Willi, T., Khan, A., de Witt, C. S., Souly, A., Bandyopadhyay, S., Samvelyan, M., Jiang, M., Lange, R. T., Whiteson, S., Lacerda, B., Hawes, N., Rocktaschel, T., Lu, C., and Foerster, J. N. Jaxmarl: Mu...
2023 arXiv
-
[39]
and Levine, S
Sadeghi, F. and Levine, S. (cad) \^ 2 rl: Real single-image flight without a single real image. CoRR, abs/1611.04201, 2016. URL http://arxiv.org/abs/1611.04201
2016 arXiv
-
[41]
Maestro: Open-ended environment design for multi-agent reinforcement learning, 2023 b
Samvelyan, M., Khan, A., Dennis, M., Jiang, M., Parker-Holder, J., Foerster, J., Raileanu, R., and Rocktäschel, T. Maestro: Open-ended environment design for multi-agent reinforcement learning, 2023 b . URL https://arxiv.org/abs/2303.03376
2023 arXiv
-
[42]
Multi-agent diagnostics for robustness via illuminated diversity
Samvelyan, M., Paglieri, D., Jiang, M., Parker-Holder, J., and Rockt \"a schel, T. Multi-agent diagnostics for robustness via illuminated diversity. arXiv preprint arXiv:2401.13460, 2024
2024 arXiv
-
[43]
Diverse conventions for human-ai collaboration, 2023
Sarkar, B., Shih, A., and Sadigh, D. Diverse conventions for human-ai collaboration, 2023. URL https://arxiv.org/abs/2310.15414
2023 arXiv
-
[44]
C., and Tenenbaum, J
Serrino*, J., Kleiman-Weiner*, M., Parkes, D. C., and Tenenbaum, J. B. Finding friend and foe in multi-agent games. In Advances in Neural Information Processing Systems, volume 32, 2019
2019
-
[45]
Sheridan, T. B. Human–robot interaction: Status and challenges. Human Factors, 58 0 (4): 0 525--532, 2016. doi:10.1177/0018720816644364. URL https://doi.org/10.1177/0018720816644364. PMID: 27098262
2016 doi
-
[46]
L., and Tenenbaum, J
Shum*, M., Kleiman-Weiner*, M., Littman, M. L., and Tenenbaum, J. B. Theory of minds: Understanding behavior in groups through inverse planning. In Proceedings of the AAAI conference on artificial intelligence, volume 33, pp.\ 6163--6170, 2019
2019
-
[47]
Mastering the game of Go without human knowledge
Silver, D., Schrittwieser, J., Simonyan, K., Antonoglou, I., Huang, A., Guez, A., Hubert, T., Baker, L., Lai, M., Bolton, A., Chen, Y., Lillicrap, T., Hui, F., Sifre, L., van den Driessche, G., Graepel, T., and Hassabis, D. Mastering the game of Go without human knowledge. Nat...
2017 doi
-
[48]
Ad hoc autonomous agent teams: Collaboration without pre-coordination
Stone, P., Kaminka, G., Kraus, S., and Rosenschein, J. Ad hoc autonomous agent teams: Collaboration without pre-coordination. Proceedings of the AAAI Conference on Artificial Intelligence, 24 0 (1): 0 1504--1509, Jul. 2010 a . doi:10.1609/aaai.v24i1.7529. URL https://ojs.aaai....
2010 doi
-
[49]
A., Kraus, S., and Rosenschein, J
Stone, P., Kaminka, G. A., Kraus, S., and Rosenschein, J. S. Ad hoc autonomous agent teams: collaboration without pre-coordination. In Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, AAAI'10, pp.\ 1504–1509. AAAI Press, 2010 b
2010
-
[50]
Learning to share and hide intentions using information regularization
Strouse, D., Kleiman-Weiner, M., Tenenbaum, J., Botvinick, M., and Schwab, D. Learning to share and hide intentions using information regularization. In Advances in Neural Information Processing Systems, volume 31, 2018
2018
-
[51]
R., Botvinick, M., Hughes, E., and Everett, R
Strouse, D., McKee, K. R., Botvinick, M., Hughes, E., and Everett, R. Collaborating with humans without human data, 2022. URL https://arxiv.org/abs/2110.08176
2022 arXiv
-
[52]
Domain randomization for transferring deep neural networks from simulation to the real world, 2017
Tobin, J., Fong, R., Ray, A., Schneider, J., Zaremba, W., and Abbeel, P. Domain randomization for transferring deep neural networks from simulation to the real world, 2017. URL https://arxiv.org/abs/1703.06907
2017 arXiv
-
[53]
The cultural origins of human cognition
Tomasello, M. The cultural origins of human cognition. The cultural origins of human cognition. Harvard University Press, Cambridge, MA, US, 1999. ISBN 0-674-00070-6 (Hardcover). Pages: vi, 248
1999
-
[54]
Z., and Graepel, T
Tuyls, K., P \' e rolat, J., Lanctot, M., Leibo, J. Z., and Graepel, T. A generalised method for empirical game theoretic analysis. CoRR, abs/1803.06376, 2018. URL http://arxiv.org/abs/1803.06376
2018 arXiv
-
[55]
M., Mathieu, M., Dudzik, A., Chung, J., Choi, D
Vinyals, O., Babuschkin, I., Czarnecki, W. M., Mathieu, M., Dudzik, A., Chung, J., Choi, D. H., Powell, R., Ewalds, T., Georgiev, P., Oh, J., Horgan, D., Kroiss, M., Danihelka, I., Huang, A., Sifre, L., Cai, T., Agapiou, J. P., Jaderberg, M., Vezhnevets, A. S., Leblond, R., Po...
2019
-
[56]
X., Kurth-Nelson, Z., Kumaran, D., Tirumala, D., Soyer, H., Leibo, J
Wang, J. X., Kurth-Nelson, Z., Kumaran, D., Tirumala, D., Soyer, H., Leibo, J. Z., Hassabis, D., and Botvinick, M. Prefrontal cortex as a meta-reinforcement learning system. Nature Neuroscience, 21 0 (6): 0 860--868, June 2018. ISSN 1546-1726. doi:10.1038/s41593-018-0147-8. UR...
2018 doi
-
[57]
Quantifying zero-shot coordination capability with behavior preferring partners, 2024
Wang, X., Zhang, S., Zhang, W., Dong, W., Chen, J., Wen, Y., and Zhang, W. Quantifying zero-shot coordination capability with behavior preferring partners, 2024. URL https://openreview.net/forum?id=wTRpjTO3F7
2024
-
[58]
P., Tuyls, K., and Greenwald, A
Wellman, M. P., Tuyls, K., and Greenwald, A. Empirical game-theoretic analysis: A survey. arXiv preprint arXiv:2403.04018, 2024
2024 arXiv
-
[59]
A., Wang*, R
Wu*, S. A., Wang*, R. E., Evans, J. A., Tenenbaum, J. B., Parkes, D. C., and Kleiman-Weiner, M. Too many cooks: Bayesian inference for coordinating multi-agent collaboration. Topics in Cognitive Science, 13 0 (2): 0 414--432, 2021
2021
-
[60]
Dota: A large-scale dataset for object detection in aerial images
Xia, G.-S., Bai, X., Ding, J., Zhu, Z., Belongie, S., Luo, J., Datcu, M., Pelillo, M., and Zhang, L. Dota: A large-scale dataset for object detection in aerial images. In 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp.\ 3974--3983, 2018. doi:10.1109/CV...
2018
-
[61]
An efficient end-to-end training approach for zero-shot human- AI coordination
Yan, X., Guo, J., Lou, X., Wang, J., Zhang, H., and Du, Y. An efficient end-to-end training approach for zero-shot human- AI coordination. In Thirty-seventh Conference on Neural Information Processing Systems, 2023. URL https://openreview.net/forum?id=6ePsuwXUwf
2023
-
[62]
B., Torralba, A., and Shu, T
Ying, L., Jha, K., Aarya, S., Tenenbaum, J. B., Torralba, A., and Shu, T. Goma: Proactive embodied cooperative communication via goal-oriented mental alignment, 2024. URL https://arxiv.org/abs/2403.11075
2024 arXiv
-
[64]
Maximum entropy population-based training for zero-shot human-ai coordination, 2022
Zhao, R., Song, J., Yuan, Y., Haifeng, H., Gao, Y., Wu, Y., Sun, Z., and Wei, Y. Maximum entropy population-based training for zero-shot human-ai coordination, 2022. URL https://arxiv.org/abs/2112.11701
2022 arXiv
-
[65]
Posterior sampling for multi-agent reinforcement learning: solving extensive games with imperfect information
Zhou, Y., Li, J., and Zhu, J. Posterior sampling for multi-agent reinforcement learning: solving extensive games with imperfect information. In International Conference on Learning Representations, 2020. URL https://openreview.net/forum?id=Syg-ET4FPS
2020
-
[66]
write newline
" write newline "" before.all 'output.state := FUNCTION n.dashify 't := "" t empty not t #1 #1 substring "-" = t #1 #2 substring "--" = not "--" * t #2 global.max substring 't := t #1 #1 substring "-" = "-" * t #2 global.max substring 't := while if t #1 #1 substring * t #2 gl...
Reviewed August 16, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.