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Interactive Fiction Games: A Colossal Adventure

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arxiv 1909.05398 v3 pith:VE4U5YRW submitted 2019-09-11 cs.AI cs.CL

classification cs.AIcs.CL
keywords gamesagentsenvironmentfictioninteractivelanguagelanguage-basedability
verification ladder T0 review T1 audit T2 compute T3 formal
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A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress through the story. We argue that IF games are an excellent testbed for studying language-based autonomous agents. In particular, IF games combine challenges of combinatorial action spaces, language understanding, and commonsense reasoning. To facilitate rapid development of language-based agents, we introduce Jericho, a learning environment for man-made IF games and conduct a comprehensive study of text-agents across a rich set of games, highlighting directions in which agents can improve.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Derivation and Numerical Simulation of a Thermodynamically Consistent Magneto Two-Phase Flow Model for Magnetic Drug Targeting

    math.NA 2025-08 conditional novelty 6.0 of 10

    Leading omni-modal AI models show superhuman memory but brittle cross-modal fusion: conflicting or redundant sensory input degrades performance, and removing a modality can sometimes improve it.

  2. TextQuests: How Good are LLMs at Text-Based Video Games?

    cs.AI 2025-07 conditional novelty 6.0 of 10

    Frontier LLMs complete few of 25 Infocom text adventures even when given the official hint booklets, revealing a weakness in sustained long-context reasoning.

  3. Constructing coherent spatial memory in LLM agents through graph rectification

    cs.AI 2025-10 conditional novelty 5.0 of 10

    LLM-MapRepair uses versioned graph history and an edge-impact score to detect and repair structural errors in incrementally built LLM navigation graphs, improving repair accuracy from ~6% to ~55% on cleaned MANGO games.

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