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Gassidy: Gaussian Splatting SLAM in Dynamic Environments

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arxiv 2411.15476 v1 pith:VIGZPOBY submitted 2024-11-23 cs.RO

Gassidy: Gaussian Splatting SLAM in Dynamic Environments

classification cs.RO
keywords slamdynamiclossenvironmentalenvironmentsgassidygaussianquality
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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3D Gaussian Splatting (3DGS) allows flexible adjustments to scene representation, enabling continuous optimization of scene quality during dense visual simultaneous localization and mapping (SLAM) in static environments. However, 3DGS faces challenges in handling environmental disturbances from dynamic objects with irregular movement, leading to degradation in both camera tracking accuracy and map reconstruction quality. To address this challenge, we develop an RGB-D dense SLAM which is called Gaussian Splatting SLAM in Dynamic Environments (Gassidy). This approach calculates Gaussians to generate rendering loss flows for each environmental component based on a designed photometric-geometric loss function. To distinguish and filter environmental disturbances, we iteratively analyze rendering loss flows to detect features characterized by changes in loss values between dynamic objects and static components. This process ensures a clean environment for accurate scene reconstruction. Compared to state-of-the-art SLAM methods, experimental results on open datasets show that Gassidy improves camera tracking precision by up to 97.9% and enhances map quality by up to 6%.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. DyPho-SLAM : Real-time Photorealistic SLAM in Dynamic Environments

    cs.RO 2025-08 conditional novelty 6.0

    DyPho-SLAM uses prior-image masks and adaptive feature selection to keep camera tracking accurate while building a photorealistic static 3D map in real time.