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arxiv: 2208.05785 · v3 · pith:VKIZVJ2Tnew · submitted 2022-08-10 · 💻 cs.CV

Neural Mesh-Based Graphics

classification 💻 cs.CV
keywords sceneneuralbeenfinetunedmesh-basednpbgpointrendering
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We revisit NPBG, the popular approach to novel view synthesis that introduced the ubiquitous point feature neural rendering paradigm. We are interested in particular in data-efficient learning with fast view synthesis. We achieve this through a view-dependent mesh-based denser point descriptor rasterization, in addition to a foreground/background scene rendering split, and an improved loss. By training solely on a single scene, we outperform NPBG, which has been trained on ScanNet and then scene finetuned. We also perform competitively with respect to the state-of-the-art method SVS, which has been trained on the full dataset (DTU and Tanks and Temples) and then scene finetuned, in spite of their deeper neural renderer.

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