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arxiv: 2411.15998 · v1 · pith:VL32APO7new · submitted 2024-11-24 · 💻 cs.AI · cs.LG· cs.MA

PIANIST: Learning Partially Observable World Models with LLMs for Multi-Agent Decision Making

classification 💻 cs.AI cs.LGcs.MA
keywords worldmodelchallengedecisionlanguagellmsmakingmethod
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Effective extraction of the world knowledge in LLMs for complex decision-making tasks remains a challenge. We propose a framework PIANIST for decomposing the world model into seven intuitive components conducive to zero-shot LLM generation. Given only the natural language description of the game and how input observations are formatted, our method can generate a working world model for fast and efficient MCTS simulation. We show that our method works well on two different games that challenge the planning and decision making skills of the agent for both language and non-language based action taking, without any training on domain-specific training data or explicitly defined world model.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Learning POMDP World Models from Observations with Language-Model Priors

    cs.LG 2026-05 unverdicted novelty 7.0

    Pinductor leverages language-model priors to learn POMDP world models from limited trajectories, matching privileged-access methods in performance and exceeding tabular baselines in sample efficiency.