Pith. sign in

REVIEW 1 cited by

End-to-End Game-Focused Learning of Adversary Behavior in Security Games

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1903.00958 v2 pith:VMOVEMSR submitted 2019-03-03 cs.GT cs.LG

classification cs.GTcs.LG
keywords adversarydefenderapproachdefensegame-focusedlimitedproblemsecurity
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

Stackelberg security games are a critical tool for maximizing the utility of limited defense resources to protect important targets from an intelligent adversary. Motivated by green security, where the defender may only observe an adversary's response to defense on a limited set of targets, we study the problem of learning a defense that generalizes well to a new set of targets with novel feature values and combinations. Traditionally, this problem has been addressed via a two-stage approach where an adversary model is trained to maximize predictive accuracy without considering the defender's optimization problem. We develop an end-to-end game-focused approach, where the adversary model is trained to maximize a surrogate for the defender's expected utility. We show both in theory and experimental results that our game-focused approach achieves higher defender expected utility than the two-stage alternative when there is limited data.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Decision-Focused Learning in Network Interdiction Games

    cs.GT 2026-08 conditional novelty 6.0 of 10

    A zero-loss equivalence class of cost estimators makes decision-focused learning fail in shortest-path network interdiction games, and training on interdicted scenarios (A-DFL) collapses this class and restores performance.

Pith tools