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Human-Level Control through Directly-Trained Deep Spiking Q-Networks

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arxiv 2201.07211 v3 pith:VUQOLBPT submitted 2021-12-13 cs.NE cs.LG

Human-Level Control through Directly-Trained Deep Spiking Q-Networks

classification cs.NE cs.LG
keywords spikingdeeplearningdirectly-trainedmethodq-networkreinforcementatari
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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As the third-generation neural networks, Spiking Neural Networks (SNNs) have great potential on neuromorphic hardware because of their high energy-efficiency. However, Deep Spiking Reinforcement Learning (DSRL), i.e., the Reinforcement Learning (RL) based on SNNs, is still in its preliminary stage due to the binary output and the non-differentiable property of the spiking function. To address these issues, we propose a Deep Spiking Q-Network (DSQN) in this paper. Specifically, we propose a directly-trained deep spiking reinforcement learning architecture based on the Leaky Integrate-and-Fire (LIF) neurons and Deep Q-Network (DQN). Then, we adapt a direct spiking learning algorithm for the Deep Spiking Q-Network. We further demonstrate the advantages of using LIF neurons in DSQN theoretically. Comprehensive experiments have been conducted on 17 top-performing Atari games to compare our method with the state-of-the-art conversion method. The experimental results demonstrate the superiority of our method in terms of performance, stability, robustness and energy-efficiency. To the best of our knowledge, our work is the first one to achieve state-of-the-art performance on multiple Atari games with the directly-trained SNN.

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