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Towards Localized Fine-Grained Control for Facial Expression Generation

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arxiv 2407.20175 v1 pith:W2FQL3IM submitted 2024-07-25 cs.CV

classification cs.CV
keywords facialexpressionscontrolmodelsabilityexpressiongenerationprecise
verification ladder T0 review T1 audit T2 compute T3 formal
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Generative models have surged in popularity recently due to their ability to produce high-quality images and video. However, steering these models to produce images with specific attributes and precise control remains challenging. Humans, particularly their faces, are central to content generation due to their ability to convey rich expressions and intent. Current generative models mostly generate flat neutral expressions and characterless smiles without authenticity. Other basic expressions like anger are possible, but are limited to the stereotypical expression, while other unconventional facial expressions like doubtful are difficult to reliably generate. In this work, we propose the use of AUs (action units) for facial expression control in face generation. AUs describe individual facial muscle movements based on facial anatomy, allowing precise and localized control over the intensity of facial movements. By combining different action units, we unlock the ability to create unconventional facial expressions that go beyond typical emotional models, enabling nuanced and authentic reactions reflective of real-world expressions. The proposed method can be seamlessly integrated with both text and image prompts using adapters, offering precise and intuitive control of the generated results. Code and dataset are available in {https://github.com/tvaranka/fineface}.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Instant Expressive Gaussian Head Avatars at Over 100 FPS

    cs.CV 2025-12 conditional novelty 7.0 of 10

    A single-photo avatar encoder with per-Gaussian feature-space deformation animates faces at 107 FPS with expression quality competitive with diffusion models.

  2. ARGen: Affect-Reinforced Generative Augmentation towards Vision-based Dynamic Emotion Perception

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    ARGen uses AU-guided prompts and a reinforcement-learned diffusion strategy to synthesize scarce-class facial expression videos that improve dynamic emotion recognition.

  3. Pain in 3D: Generating Controllable Synthetic Faces for Automated Pain Assessment

    cs.CV 2025-09 conditional novelty 6.0 of 10

    A synthetic dataset built from 3D faces with controlled pain expressions and heatmaps helps a Transformer model reach 0.91 AUROC on the UNBC-McMaster pain benchmark.

  4. X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent Attention

    cs.CV 2025-07 conditional novelty 6.0 of 10

    X-NeMo trains a 1D identity-agnostic motion descriptor end-to-end with a diffusion model, enabling zero-shot portrait animation with improved identity and expression fidelity.

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