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Real-Time High-Resolution Background Matting

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arxiv 2012.07810 v1 pith:W7LU3CGL submitted 2020-12-14 cs.CV

Real-Time High-Resolution Background Matting

classification cs.CV
keywords backgroundhigh-resolutionmattingreal-timealphaintroducemattenetwork
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We introduce a real-time, high-resolution background replacement technique which operates at 30fps in 4K resolution, and 60fps for HD on a modern GPU. Our technique is based on background matting, where an additional frame of the background is captured and used in recovering the alpha matte and the foreground layer. The main challenge is to compute a high-quality alpha matte, preserving strand-level hair details, while processing high-resolution images in real-time. To achieve this goal, we employ two neural networks; a base network computes a low-resolution result which is refined by a second network operating at high-resolution on selective patches. We introduce two largescale video and image matting datasets: VideoMatte240K and PhotoMatte13K/85. Our approach yields higher quality results compared to the previous state-of-the-art in background matting, while simultaneously yielding a dramatic boost in both speed and resolution.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CineMatte: Background Matting for Virtual Production and Beyond

    cs.CV 2026-05 unverdicted novelty 7.0

    CineMatte uses a cross-attention design on a Siamese DINOv3 ViT plus a pretrained upsampler to produce robust mattes for virtual production, backed by a new non-synthetic 4K VP dataset that supports camera motion.