Pith. sign in

REVIEW 5 cited by

Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2412.17808 v3 pith:WBFRFICA submitted 2024-12-23 cs.CV

classification cs.CV
keywords reconstructionsamplingshapegeometricgenerationqualitystrategycomplexity
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
abstract

Recent 3D content generation pipelines commonly employ Variational Autoencoders (VAEs) to encode shapes into compact latent representations for diffusion-based generation. However, the widely adopted uniform point sampling strategy in Shape VAE training often leads to a significant loss of geometric details, limiting the quality of shape reconstruction and downstream generation tasks. We present Dora-VAE, a novel approach that enhances VAE reconstruction through our proposed sharp edge sampling strategy and a dual cross-attention mechanism. By identifying and prioritizing regions with high geometric complexity during training, our method significantly improves the preservation of fine-grained shape features. Such sampling strategy and the dual attention mechanism enable the VAE to focus on crucial geometric details that are typically missed by uniform sampling approaches. To systematically evaluate VAE reconstruction quality, we additionally propose Dora-bench, a benchmark that quantifies shape complexity through the density of sharp edges, introducing a new metric focused on reconstruction accuracy at these salient geometric features. Extensive experiments on the Dora-bench demonstrate that Dora-VAE achieves comparable reconstruction quality to the state-of-the-art dense XCube-VAE while requiring a latent space at least 8$\times$ smaller (1,280 vs. > 10,000 codes).

Discussion (0). Sign in to comment.

Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MeshReGen: A Unified 3D Geometry Regeneration Framework

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    3D-ReGen is a conditioned 3D regenerator using VecSet that learns a regeneration prior from unlabeled 3D datasets via self-supervised tasks and achieves state-of-the-art results on controllable 3D geometry tasks.

  2. MeshReGen: A Unified 3D Geometry Regeneration Framework

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    MeshReGen introduces a conditioned 3D geometry regenerator with VecSet that learns a regeneration prior via self-supervision and reports state-of-the-art results on controllable generation tasks.

  3. Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework

    cs.GR 2025-09 conditional novelty 6.0 of 10

    SDF grids reconstruct best, Dual Octrees score best on automatic generation metrics, but users prefer SDF output, and reconstruction plus compression errors make up a large share of generation error.

  4. Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

    cs.CV 2025-01 unverdicted novelty 4.0 of 10

    Hunyuan3D 2.0 scales flow-based diffusion transformers and texture synthesis models to generate high-resolution textured 3D assets that outperform prior state-of-the-art in geometry, alignment, and texture quality.

  5. Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

    cs.CV 2025-06 unverdicted novelty 3.0 of 10

    Hunyuan3D 2.1 is a two-part system with DiT for shape generation and Paint for texture synthesis that produces high-fidelity 3D assets with PBR materials.

Pith tools