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SVGEditBench V2: A Benchmark for Instruction-based SVG Editing

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arxiv 2502.19453 v1 pith:WLEC6YKN submitted 2025-02-26 cs.GR

SVGEditBench V2: A Benchmark for Instruction-based SVG Editing

classification cs.GR
keywords editingimagesvgeditbenchbeenbenchmarkdatasetdatasetsfound
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Vector format has been popular for representing icons and sketches. It has also been famous for design purposes. Regarding image editing, research on vector graphics editing rarely exists in contrast with the raster counterpart. We considered the reason to be the lack of datasets and benchmarks. Thus, we propose SVGEditBench V2, a benchmark dataset for instruction-based SVG editing. SVGEditBench V2 comprises triplets of an original image, a ground truth image, and the editing prompt. We built the dataset by first extracting image pairs from various SVG emoji datasets. Then, we had GPT-4o to create the prompt. We found that triplets gained by this simple pipeline contain varying sorts of editing tasks. Additionally, we performed the editing tasks with existing LLMs and investigated how those current methods can perform SVG editing. Although there were some successful cases, we found that there is a massive room for improvement.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Vector-Bench: Can Models Surgically Edit SVG Code?

    cs.AI 2026-07 conditional novelty 6.0

    Only 2.35% of 1,360 model outputs pass Vector-Bench's three-gate SVG repair-and-preserve reward, and the best endpoint passes 15.0% despite 43.7% mean repair progress.

  2. SciDiagramEdit: Learning to Edit Scientific Diagrams from Paper Revisions

    cs.CL 2026-07 conditional novelty 6.0

    Scientific-figure editing can be learned from arXiv revision pairs: a skill-evolving SVG agent follows edit instructions and transfers learned skills across LLM backbones.