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4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models

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arxiv 2406.07472 v2 pith:WVMY2XWT submitted 2024-06-11 cs.CV

4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models

classification cs.CV
keywords videogenerationmodelsscenedynamicgenerativelearnreference
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Existing dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets. As a result, the generated scenes are often object-centric and lack photorealism. To address these limitations, we introduce a novel pipeline designed for photorealistic text-to-4D scene generation, discarding the dependency on multi-view generative models and instead fully utilizing video generative models trained on diverse real-world datasets. Our method begins by generating a reference video using the video generation model. We then learn the canonical 3D representation of the video using a freeze-time video, delicately generated from the reference video. To handle inconsistencies in the freeze-time video, we jointly learn a per-frame deformation to model these imperfections. We then learn the temporal deformation based on the canonical representation to capture dynamic interactions in the reference video. The pipeline facilitates the generation of dynamic scenes with enhanced photorealism and structural integrity, viewable from multiple perspectives, thereby setting a new standard in 4D scene generation.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. 4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

    cs.CV 2026-07 conditional novelty 6.0

    A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.

  2. Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models

    cs.CV 2025-11 unverdicted novelty 6.0

    A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.

  3. From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence

    cs.RO 2026-07 conditional novelty 4.0

    Physical intelligence needs an embodied brain that reasons over interventions and emits capability requests, grounded by a physical harness and shared experience contracts rather than direct actuator policies.