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Solving Witness-type Triangle Puzzles Faster with an Automatically Learned Human-Explainable Predicate

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arxiv 2308.02666 v1 pith:WVSJK6BV submitted 2023-08-04 cs.AI

Solving Witness-type Triangle Puzzles Faster with an Automatically Learned Human-Explainable Predicate

classification cs.AI
keywords puzzlesearchautomaticallyinstancespredicatepuzzlesbetterhuman-explainable
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Automatically solving puzzle instances in the game The Witness can guide players toward solutions and help puzzle designers generate better puzzles. In the latter case such an Artificial Intelligence puzzle solver can inform a human puzzle designer and procedural puzzle generator to produce better instances. The puzzles, however, are combinatorially difficult and search-based solvers can require large amounts of time and memory. We accelerate such search by automatically learning a human-explainable predicate that predicts whether a partial path to a Witness-type puzzle is not completable to a solution path. We prove a key property of the learned predicate which allows us to use it for pruning successor states in search thereby accelerating search by an average of six times while maintaining completeness of the underlying search. Conversely given a fixed search time budget per puzzle our predicate-accelerated search can solve more puzzle instances of larger sizes than the baseline search.

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