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GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction

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arxiv 2411.19454 v2 pith:WYPAEWO4 submitted 2024-11-29 cs.CV

classification cs.CV
keywords areasreconstructionmulti-viewnormaloptimizationtexture-lesstexture-richapproach
verification ladder T0 review T1 audit T2 compute T3 formal
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3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine details using 3D Gaussians remains a challenging task. In this work, we introduce GausSurf, a novel approach to high-quality surface reconstruction by employing geometry guidance from multi-view consistency in texture-rich areas and normal priors in texture-less areas of a scene. We observe that a scene can be mainly divided into two primary regions: 1) texture-rich and 2) texture-less areas. To enforce multi-view consistency at texture-rich areas, we enhance the reconstruction quality by incorporating a traditional patch-match based Multi-View Stereo (MVS) approach to guide the geometry optimization in an iterative scheme. This scheme allows for mutual reinforcement between the optimization of Gaussians and patch-match refinement, which significantly improves the reconstruction results and accelerates the training process. Meanwhile, for the texture-less areas, we leverage normal priors from a pre-trained normal estimation model to guide optimization. Extensive experiments on the DTU and Tanks and Temples datasets demonstrate that our method surpasses state-of-the-art methods in terms of reconstruction quality and computation time.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Normal-guided high-confidence depth propagation plus abnormal-depth-edge smoothing lets 3DGS reconstruct higher-fidelity surfaces from sparse views than existing scene-specific and generalizable baselines.

  2. A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction

    cs.CV 2025-07 conditional novelty 6.0 of 10

    MP-GS combines Gaussian ellipses, line segments, and triangles as splatting primitives and reports state-of-the-art Chamfer distance on DTU and F1 on Tanks and Temples.

  3. TRAN-D: 2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Update

    cs.RO 2025-07 conditional novelty 6.0 of 10

    TRAN-D reconstructs transparent-object depth from sparse views via segmentation-conditioned 2D Gaussian Splatting with an object-aware loss, and updates scenes after object removal using one image and physics simulation.

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